IronCrowns Beta Version .pdf
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Iron Crowns
Army Special Rules
Beta Version 29/04/2016
Key’s Keeper
Key’s Keeper is a Battle Standard Bearer and you must take in your army.
If the Model dies every Friendly models suffer 1 LD for the remainder of the game.
From that moment every Friendly unit gain the “Hatred” rule for the remainder of the game.
Different Races
For the purposes of the rules each race is considered as part of one or more armibooks, in accordance with the
following list:
Human, Halfling,Giant: (Iron Crown),
Dwarf (Dwarven Holds,Iron Crown),
Dread Elves (Dread Elves, Iron Crown),
Highborn Elves (HighbornElves,Iron Crown),
Ogre (Ogre Khans, Iron Crown),
Hobgoblin, Orcs,Goblin(Orcs and Goblins, Iron Crown),
Characters can join only in in human unit.
In addition to the normal army restrictions, non human units are subject to the following additional rules:
Duplicate Limit (in Warband) (in Grand Army)
Core
max 2 max 1 max 4
Special
max 2 max 1 max 4
Rare
max 1 max 1 max 2
Gold Lust
The spells of Path of Alchemy cast by the Wizard have its difficulty reduced by 1
.
Ventura Commandant
The Champion of a unit with the Ventura Officer
special rule receives +1 Wound, +1 Attack and +1
Ld in addition to the normal Characteristics
increases associated with being a Champion.
Regiment of Renow
If the champion was purcheased to Ventura Commandant, a
unit can be upgraded to Regiment of Renow.
A Regiment of Renow is One of a Kind.
Dog of War
The wearer gains +1 Weapon Skill and can join in nonhuman unit.
1.
Armoury
Mundane Weapons
Picca:
Type : Spear
Requires two Hands:Model gains Fight in Extra Rank special rule. Attacks made by this weapon have +1 to
Hit.
Light Crossbow
:
Range 24”, Quick to Fire, Strenght 3,Armour Piercing (1).
Brace of Ogre Pistols
:
Range 24”, Strength 4, Quick to Fire, Armour Piercing (1), Multiple Shots (2), counts as Additional Hand
Weapon in Close Combat.
Throwing Knife:
Range 12”,Strenght 3,Quik to Fire.
Mundane Armour
Pavese
Type: (none) (6+armour save)
Models with this equipment gain Cannot March and are always considered behind soft cover if the unit that
targets them have the majority of the footprint in their front arc.
Fighting Cape
Type: (none) On Foot only.
Models with this equipment and equipped with mundane Paired Weapons have Parry special rule .
2
MAGIC ITEMS
Magic Weapons
The Vendetta's Rapier: 40 pts
Talisman
Type:
Paired Weapons. Attacks made with this
weapon have Armour Piercing (2).
If the Character fight in a Challange he gains
+1
Initiative
, Lethal Strike and Multiple Wounds
(D3).
The model gains Distracting and Regeneration (5+).
Picca del Frigido:
55 / 40 pts
Type: Picca. Attacks made with this weapon
have +2 in Strenght. If a model suffers an
unsaved wound from Picca del Frigido it must
immediately take a Toughness test or suffer
another wound without Armour Save.
Sanctified Pork Knuckle:
50 / 40 pts
Enchanted Items
Persico's Lucky Coin: 20 pts.
One Use Only. The bearer may reroll a single D6.
This can be any dice to be chosen from either a Magic
Dice, Spell Effects, To Wound, To Hit, Saves, Charge
Distance, Pursue Distance, or one of the dice for a
Leadership test.
Arcane
Type:Crossbow.Range30”,Strenght 5,Multiple
Gemma Hierro: 40 / 20 pts
Shots(3).
Besigers Crossbow: 35 pts
This weapon ignores all shooting modifiers to Wizard with an Iron Gemma may directly after generating
spells, choose to reroll all dice for spell generation if he
hit.
generated spells from Path of Alchemy or from Path of
Shadows.
Magic Armour
Magical Stendard
Type: Shield. Models in base contact with the
bearer of this item must take a initiative test at Banner of Mala Spina 20 pts
The Shield of Sun:
10 pts
the beginning of each combat phase. If test is
failed they reduce their Attacks by 1 (to a
minimum of 1).
Units charging this unit reduce their charge distance by
D3”. This can cause a failed charge.
Iron Armour 40 pts
Porcupine Icon 25 pts
(Human Infanty only,One use only)
Type: Plate Armour . The wearer gains + 2
Weapon Skill,+1 Iinitiative and Thounderous
Charge
Magic Banner. The model’s unit may perform a Combat
Reform whenever it is successfully charged. This Combat
Reform is performed after all charges against the model’s
unit have been resolved, and follow the normal rules for
Combat Reforms.
2
Iron Names
A Character can take a single Iron Name (One of kind each).
The Glorius 100 pts
The Furious 50 pts
May only be taken by an Iron Commander.
The model must take a Mount:
Winged Lion
Model on foot only.
The Bearer gains Not a Leader,Swifstride and Frenzy.
Every Northmen of Cherek unit within 6” gain Frenzy.
Northmen of Cherek became Core Choice.
The model may only join units of Northmen of Cherek.
The Magnificent 55 / 35 pts
The bearer gains +1 Ld. The ranges of
inspiring presence is increased by 6”.The
bearer’s unit adds +1 to the Combat Score of
any combat they are involved.
The Vindicator 40 pts
Iron Crow armies have a D3 Bounties which confer certain
bonuses when attacking specific enemies.
For each Bounties by a Iron Crown army,the player may
choose one enemy model be the target of the Bounty;this
choice is made after theDeployment Phase, and no enemy
model may be chosen more than once.All models in the
Iron Crown army may reroll to Wound in Close Combat
against a bountied enemy.
The Strategist 40 pts
After both players have completed the
deployment phase(including scouts), you may
deploy again D3 units of your army.
The Jackal 40 pts
The Holy Saint 55 / 45 pts
The bearer gains Ward Save (5+)
and Divine
Attacks.
The Bearer’s unit gain Immune to Psicology.
The Model gets a Horse(for Free).The Bearer gain Ambush
and Scout. Before each game you may choose one unit of
Cavalrymen ;that unit gains Scout and Ambush. The Jackal
has to be deployed in this unit.
The Eye Up 40 pts
The Bearer’s Unit Ignore to
hit modifiers from
The Cutthroat 40 pts
Long Range.
The Model gains +1 Ballistic Skill,Poisoned Attacks,Hidden
and Scout.
The Worm
30 pts
It’s Equipped with Fighting Cape,Paired Weapons and
Model on foot only.
If the worm is the only character that can take up Knives Plethora.
Cannot take any kind of Armour of Weapons.
a challenge, the opponent can’t declares a
challenge in combat where the worm is
Knives Plethora:
involved.
If a friendly character joined in the same units of Range 12”,Strenght As User,Armour Piercing (1),Quik to
.
the Worm fights in a challenge, The Worm can Fire,Multiple Shots(4)
redirect his attacks against the enemy model
involved in that challenge.
2
Army List
LORDS
Iron Commander 75 pts
single model
M
WS
BS
S
T
W
I
A
Ld
4
5
5
4
4
3
5
4
9
Armour:
Heavy Armour
Infantry 20x20mm base
pts
Options:
May take Magical Items
up to 100
May take a Single Iron Name no pts limit
May became:
Dog of War
15
May take a Shield
3
May take Fighting Cape and Paired Weapons 8
May take a Close Combat Weapon (one choice only)
Great Weapon
4
Halberd
4
Lance
6
Picca 6
May take a Shooting Weapon (one choice only)
Pistol 6
Light Crossbow 6
Crossbow 4
May take a mount:
Horse
10
Pegasus 60
Special Rules:
Different Races(Human)
Wandering Archiwizard 170 pts
single model
M
WS
BS
S
T
W
I
A
Ld
4
3
3
3
4
3
3
1
8
Magic:
Level 3 Wizard Master generates spell from one
of the battle magic paths
Special Rules:
Different Races(Human)
Options:
Infantry 20x20mm base
pts
May take Magical Items
up to 100
May became Wizard level 4 30
May Became Gold Lust 20
May take a mount:
Horse
10
Pegasus 40
2
HEROES
Iron Captain 50 pts
single model
M
WS
BS
S
T
W
I
A
Ld
4
5
4
4
4
2
5
3
8
Armour:
Heavy Armour
Special Rules:
Different Races(Human)
Infantry 20x20mm base
Options:
pts
May take Magical Items
up to 50
May take a Single Iron Name no pts limit
May became:
Dog of War
15
May take a Shield
2
May take Fighting Cape and Paired Weapons 5
May take a Close Combat Weapon (one choice only)
Great Weapon
4
Halberd
4
Lance
6
Picca 5
May take a Shooting Weapon (one choice only)
Pistol 6
Light Crossbow 5
Crossbow 4
May take a mount:
Horse
free
Pegasus 45
Wandering Wizard 60 pts
single model
M
WS
BS
S
T
W
I
A
Ld
4
3
3
3
3
2
3
1
7
Magic:
Level 2 Wizard Apprentice generates spell from Path of
Alchemy or Shadows.
Special Rules
Different Races(Human)
Options:
Infantry 20x20mm base
pts
May take Magical Items
up to 50
May became Wizard level 2 25
May Became Gold Lust 10
May take a mount:
Horse
10
2
Merchant Prince 50
single model
M
WS
BS
S
T
W
I
A
Ld
4
4
4
4
4
2
4
2
8
Armour:
Plate Armour
Special Rules:
Different Races(Human)
Infantry 20x20mm base
pts
Options:
May be the Key’s Keeper 25
May take Magical Items up to 50
May take a Shield
2
May take a Close Combat Weapon (one choice only)
Great Weapon
4
Halberd
4
Lance
4
Picca 5
May take a Shooting Weapon (one choice only)
Pistol 4
Light Crossbow 5
Crossbow 4
May take a mount:
Horse
10
Coffer Wagon (Key’s Keeper only) 130
May gain one of the following special rule:(One of a Kind each):
A single non charachter unit may be affected by only one of the following Special Rules
The best Armour I can buy
The best Weapons I can buy
The Best Men i can buy:
One of the following units gain
access to Plate Armour:
Pikeman 2 / model
Knights of the Iron Island 1 / model
Merchant Prince Guard 1 / model
Model part gain:
Armour Piercing (1)* 2 / model
*Also it has effect on Shooting
Attaks
Model part gain:
+1 Ld for 1 / model or
+1 Ws for 1 / model.
2
Iron Artificer 55 pts
single model
M
WS
BS
S
T
W
I
A
Ld
4
3
4
3
3
2
3
2
7
Special Rules:
Engineer,Different Races(Human)
Armour:
Light Armour
A Sparrowmen looses Engineer Special Rules and gain
+1 Wound and his base became to 40x40mm.
A Sparrowmen gains Fly(9),Skirmisher,Vanguard, Innate
defence (5+) and Sparrowbomb.
Infantry 20x20mm base
Options:
pts
May take Magical Items up to 25
May take a Shooting Weapon (one choice only)
Pistol 4
Light Crossbow 5
Crossbow 4
May take a mount:
Horse
10
Towned Artillery (One of Kind) 80
May Became a Sparrowmen (on foot only)
45
CHARACTER MOUNTS
Horse
Coffer Wagon
(One of a Kind)
M WS BS
S
T
W
I
A
Ld
M WS BS
S
T
W
I
A
Ld
8
3
3
1
3
1
3
Coffer Wagon
4
4
4
Horses (2) 8
3
3
3
1
3
War Beast, 25x50mm base
Mount’s Protection (6+)
Options:
pts
May take Barding
15
Chariot, 50x100mm base
Armour
Mount’s Protection (6+)
Special Rules
Distracting,Ward Save (5+)
Oh My Gold
:
The Coffer Wagon grants Hatred to all friendly units within 6”.
Pegasus
M WS BS
7
4
S
T
W
I
A
Ld
4
4
3
4
2
6
Towned Colubrina
Monstrous Beast, 40x40mm base
Mount’s Protection (6+)
Fly (8)
Winged Lion
M WS BS
S
T
W
I
A
Ld
7
5
5
4
5
4
7
S
T
W
I
A
Ld
4
4
4
Crew (2) 4
3
3
3
3
1
7
Horse (2) 8
3
3
3
1
3
Towned Colubrina
6
M WS BS
Chariot, 50x100mm base
Armour
Mount Protection (6+) ,Innate Defence (6+)
Light Colubrina:
This is a Bolt Thrower Weapon:
Range 24" Quick to Fire,Reload!
Strength 6,Armour Piercing(4),and Multiple Wounds (D3)
Monstrous Beast, 50x100mm base
Armour
Mount’s Protection (6+)
Special Rules
Fly (8), Fear, Large Target ,Magical Attacks,Thunderous
Charge.
2
CORE
Pikeman 100 pts
20
models, may add up to
30
models 6 pts/ model
M
WS
BS
S
T
W
I
A
Ld
4
3
3
3
3
1
3
1
7
Armour:
Light Armour
Weapons:
Picca
Special Rules
Mixed Formation,Different Races (Human)
Infantry 20x20mm base
Options:
pts
May take Heavy Armour 1 /
models
May upgrade one model to each of the following
Champion 10
The champion may take
Ventura Commandant special rule 10
Musician 10
Stendard Bearer 10
May became Veteran Standard Bearer
Mixed Formation
Any model may repleace Picca with Crossbow 1 / model and can shoot for any rank.
Casualties must be removed from models with Picca .
Mixed Formation
UNIT SIZE
Max number of Crossbow
Minimum number of Picca
2024
10
10
2534
15
15
3550
20
20
May be upgraded to:
Republican Guards(Regiment
of Renown): 1 /models
Models have WS 4 and loose Mixed
Formation.
San Leopardo Company
(Regiment of Renown):
1 / models
Children of Glauca
(Regiment of Renown)
1 / model :
Models have immune to psicology
and loose Mixed Formation.
Models have Lethal Strike against
Mounstrous Infantry and Monster
and loose Mixed Formation.
2
Crossbowmen 80 pts
10
models, may add up to
10
models 7 pts/ model
M
WS
BS
S
T
W
I
A
Ld
4
3
3
3
3
1
3
1
7
Weapons:
Crossbow
Special Rules:
Different Races(Human)
Infantry 20x20mm base
Options:
pts
May take Heavy Armour and Pavese 3 / model
May upgrade one model to each of the following
Champion 10
The champion may take
Ventura Commandant special rule 10
Musician 10
Stendard Bearer 10
May be upgraded to:
First Crossbows: (Regiment of Renown)
2 / models
Besigers: (Regiment of Renown) 3 / models
Models have+1 to Ballistic Skill .
The Unit shooting range is increased by 6” and when they
shoot to a target behind hard cover it is considered behind soft
cover.
2
Duellist 50 pts
10
models, may add up to
40
models
5 pts/ model
M
WS
BS
S
T
W
I
A
Ld
4
4
3
3
3
1
3
1
7
Special Rules
:
Different Races (human)
Wepaon:
Paired Weapons
Armour:
Fighting Cape
Options:
Infantry 20x20mm base
pts
May Skirmish (max 15 models) 1 / model
May take Throwing Knife 1 / model
All models may repleace Paired Weapons with
Pistol 2 /
model
May upgrade one model to
Champion 10
The champion may take
Ventura Commandant special rule 10
Musician 10
Standard
10
May be upgraded to:
Duelo de Destria:
(Regiment of Renown) 3 / models
Models have+1 to Ballistic Skill.
A model part with this special rule may reroll all
natural to
hit rolls of ‘1’ for in the first round of
Close Combat.
Malavigna: (Regiment of Renown,Max 15 models)
2 / models
Beare’s unit gain Poisoned Attacks ,Vanguard and Scout.
Cannot take Pistol.
2
Iron Knights
85 pts
5
models, may add up to
10
models
17 pts/model
M
WS
BS
S
T
W
I
A
Ld
Rider 4
4
3
3
3
1
3
1
8
Horse 8
3
3
3
1
3
1
3
Weapons:
Great Weapons
Armour:
Mount Protection(5+),Hevy Armour,Barding
Special Rules:
Different Races (Human)
Cavalry 25x50mm base
Options:
pts
May take
Lance 1 / model
Shield 1 / model
May upgrade one model to each of the following:
Champion
10
The champion may take
Ventura Commandant special rule 10
Musician
10
Standard Bearer
10
May take a Veteran Standard Bearer
May be upgraded to:
Black Bands:
(Regiment of Renown)
5 /models
The Riders have+1 to Weapon Skill and Strenght.
2
SPECIAL
Merchant Prince Guards
65 pts
10
models, may add up to
30
models 8 pts/ model
M
WS
BS
S
T
W
I
A
Ld
4
4
3
4
3
1
3
1
8
Special Rules:
Bodyguard(Merchant), Different Races (human)
Armour:
Heavy Armour
Weapons:
Halberd
Infantry 20x20mm base
pts
Options:
May upgrade one model to each of the following
Champion 10
May take a Magical Weapon up to
25
Musician 10
Stendard Bearer 10
May take a Magical Stendard up to 50
Northmen of Cherek 90 pts
10 models, may add up to 5 models 8 pts / model
M
WS
BS
S
T
W
I
A
Ld
4
4
3
3
3
1
4
1
7
Armour:
Shield
Special Rules:
Different Races (Human),Skirmisher,
Thounderous Charge,Swiftstride
Infantry 20x20mm base
pts
Options:
May take (one of the following )
Great Weapons 3 / model
Flails 2 / model
Paied Weapons 1 /
model
May upgrade one model to each of the following
Champion 10
The champion may take
Ventura Commandant special rule
10 Musician
10 Standard
10
May be upgraded to:
Bear Lineage: 4 / model
Bearer’s unit gain Devastating Charge and Ward Save (5+).
Ventura Captain gain +1 Strenght and +1 Wounds and it’s
Equipped with Claws (Paired Weapons).
2
Dwarf Mercenaries 60 pts
10
models, may add up to
20
models 6 pts/ model
M
WS
BS
S
T
W
I
A
Ld
3
4
3
3
4
1
2
1
9
Special Rules:
Different Races(Dwarfen),Thounderous Charge ,Relentless
Amrour:
Heavy Armour
Infantry 20x20mm base
Options:
pts
May take a Shield 1 / model
May take Throwing Weapons 1 /
model
May take a weapon (one choice only)
Spear 2 / model
Great Weapons 3 /
model
May upgrade one model to each of the following
Champion 10
Musician
10
Standard Bearer
10
May take a Magical Standard up to 25
Relentless
Infantry units entirely composed of models with this special rule may triple their movementwhen
marching instead of doubling it. This is extended to other situationswhere a move is limited by twice the Movement
value ofthe model, such as Wheeling, Reforming, Moving Characters within a Unit and so on. In those cases, use triple
the movement value instead.
Hafling 70 pts
10
models, may add up to
5
models 7 pts/ model
M
WS
BS
S
T
W
I
A
Ld
4
2
4
2
2
1
5
1
8
Special Rules:
Strider(forest),Multiple Shots (2), Skirmishers,
Different Races(Halfilng)
Weapons:
Bow
Options:
Infantry 20x20mm base
pts
May take:
Light Armour 1 / model
Scout 3 / model
May upgrade one model to each of the following
Champion 10
Musician
10
Standard Bearer
10
2
Iron Ogres 70 pts
3
models, may add up to
6
models 26 pts/ model
M
WS
BS
S
T
W
I
A
Ld
6
3
3
4
4
3
2
3
7
Special Rules:
Impact hits(1), Different Races ( Ogre)
Armour:
Light Armour
Weapons:
Paired Weapons
Monstrous 40x40 mm base
Infantry
pts
Options:
May take Heavy Armour 3 /
model
May take Great Weapon 14 / model
May upgrade one model to each of the following
Champion 10
Musician
10
Standard Bearer
10
May take a Magical Standard up to 25
Sparrowmen 70 pts
3
models, may add up to
2
models 25 pts/ model
M
WS
BS
S
T
W
I
A
Ld
4
3
4
3
3
2
3
2
7
Special Rules:
Skirmisher,Fly(9),Different Races(human),Vanguard
Weapons:
Light Crossbow
Armour:
Innate defence (5+)
Infantry 40x40mm base
May upgrade one model to a Champion 10
Sparrow Bomb
:
Once per game a unit of Sparrowmen may inflict one Special Attack call Sparrow bomb. Nominate
one enemy unit which the Sparrowmen moved over during the player’s Remaining Moves sub phase. The target
suffers D3 Strength
4
hits for each Sparrowmen moved over the target unit (Iron Artificer Sparrowmen count as a
sparrowmen as regard the Sparrow Bomb).
2
Seeker Pirates 65 pts
5
models, may add up to
20
models 13 pts/model
M
WS
BS
S
T
W
I
A
3
4
3
4
4
1
2
1 10
Special Rules
:
Rellentles,Thounderous Charge,Unbrekable,Different
Races(Dwarf), The bigger they are,
Ward save (6+), ”Yer comin’ with me…!” ,
Weapons:
Brace of Pistols
Ld
Infantry 20x20mm base
pts
May take Vanguard 2 / model
May be Skirmisher (max 15 models,One of a kind) 2 / model
May upgrade one model to each of the following
Ventura Commandant
20
Musician 10
Options:
“The bigger they are...”
Close Combat Attacks from models with this rule always wound on to
wound rolls of 4+ (or better
if the model’s Strength would allowit). Models with this rule gain Swiftstride when declaring a charge against a unit containing
one or more models of the following Troop Types: Ridden Monsters, Monsters, Monstrous Beast, Monstrous Cavalry or
Monstrous Infantry.
Yer comin’ with me…!
Any model with this rule that is removed as a casualty during the Close Combat Phase and from a
Close Combat Attack may immediately, before removal, make a Close Combat Attack with the weapon of its choice for this
Round of Combat. This attack must be allocated either towards the modelthat caused the casualty or its unit(in that case,
distributing the hits as towards the unit), applying all special rules and bonuses. It may however never exceed 1 attack or
Strength 5. This rule cannot be used against casualties caused by Impact Hits. A unit must be atleast 5 modelswide atthe start of
the phase to use this rule
Hired Cloaks
95 pts
5
models, may add up to
5
models
19 pts /
model
M
WS
BS
S
T
W
I
A
Ld
5
5
5
3
3
1
5
1
8
Weapons:
Light Crossbow
Special Rules:
Scout, Skirmishers,Lightning Reflexes,Poisoned
Attacks,Different Races (Elves),Killer Instict,
Regiment of Renow
Options:
Infantry 20x20mm base
pts
May take Heavy Armour 2 /
model
May take one of the following:
Great Weapon
2 / model
Paired Weapons
1 / model
Must upgrade one model to a Ventura Commandant
20
Killer Instinct:
A model part with this special rule may reroll
all natural to wound rolls of ‘1’ in Close Combat.
2
Light Cavalry
M
WS
BS
S
T
W
I
A
Ld
Cavalryman 4
3
3
3
3
1
3
1
7
Horse 8
Hobgoblin Rider 4
Wolf 9
3
3
3
3
3
3
3
3
3
3
1
1
1
3
2
3
1
1
1
3
6
3
Special Rules:
Fast Cavalry
Weapons:
Light Lance
Cavalry 25x50mm base
Cavalry 25x50mm base
Options:
May take Bow 1 / model
May upgrade one model to each of the following
Champion 10
The champion may take
Ventura Commandant special rule
10
Musician 10
Stendard Bearer 10
Must choice:
Cavalryman 55 pts
Hobgoblin Wolf Riders 60 pts
5
models,may add up to
10
models up to 11 pts/model 5
models,may add up to
10
models up to 10 pts/model
Mount:
Mount:
Horse
Wolf
Armour:
Mount’s Protection 6+, Shield
Special Rules
Different Races (Human)
May be upgraded to:
Desert Riders: (
Regiment of Renown)
4 /models
Armour:
Mount Protection (6+)
Special Rules
Different Races (Goblin),Insignificant,Ambush
The Riders have Devastating Charge and
Thounderous Charge.
2
RARE
Colubrina 90
pts
single model
M
WS
BS
S
T
W
I
A
Ld
Colubrina
7
3
Crew (3) 4
3
3
3
3
3
1
7
Special Rule:
Different Races(Human)
War Machine 60mm round base
Colubrina:
This Weapon can be fire in two ways:
As a Cannon(D6) Artillery Weapon with the following profile:
Range 60”, Strenght 8, Armour Piercing(2), Multiple Wounds
(Ordnance)
As a Volley Gun Artillery Weapon with the following profile:
Range 12”, Strenght 4, Armour Piercing (3), Multiple Shots
(2D6)
Towned Artillery
90 pts
single model
M
WS
BS
S
T
W
I
A
Ld
Towned Artillery
3
4
4
Crew (2) 4
Horse(1) 8
3
3
4
3
3
3
3
1
1
3
1
1
7
3
Special rules:
Different Races (Human)
Armour:
Mount Protection(6+),Innate Defence(6+)
Chariot 50x100 mm base
Light Colubrina
This is a Bolt Thrower Weapon:
Range 24" Quick to Fire,Strength 6,Armour Piercing(4),and
Multiple Wounds (D3).
2
Mercenary Artillery
single model
M
WS
BS
S
T
W
I
A
Ld
Axe Thrower
7
3
War Machine 60mm round base
Seeker (3) 3
Halfling Hot Soup
Halfling(2) 5
4
2
4
4
3
2
4
5
2
2
2
5
1
1
1
8
War Machine 40mm round base
Axe Thrower
(150 pts)
Hafling Hot Soup (90 pts)
This is a Catapult(3”) Artillery Weapons with
Rage 12” 36”,Strenght(2),Armour Piercing(6)
This is a Volley Gun Artillery Weapon with the following
profile:
Range 24”Strenght 4, Armour Piercing (1), Multiple Shots
(D3+1 for each complete target rank or file);
If target have no ranks the Multiple Shot is D3+1.
If one unmodified '6
' (after rerolls) is rolled when rolling for
the number of shots,the Axe Trower don’t suffer the 1 to hit
modifier for this attack.
Axe Thrower cannot Misfire if two or more unmodified
'6
'(after rerolls) are rolled,but suffer 1 to hit modifier for this
attack.
Special Rules:
Different Races(Halfling)
Special Rules:
Unbrekable,Weapon Master,Different Races(Dwarf)
Weapons:
Paired weapons, Great Weapons
2
Ogre Mercenaries 135 pts
3
models, may add up to
5
models 55 pts/ model
M
WS
BS
S
T
W
I
A
Ld
6
4
4
5
4
3
3
4
8
Monstrous Infanty 40x40 mm base
Special Rules:
Impact hits(1) ,Battle Scared,Different Races (Ogre)
Armour:
Heavy Armour
BattleScarred
:
ach unit of Mercenary Veterans must be given two
E
of the special rules listed below (written on the
Army List). Each special rule may only be taken by
one unit of Mercenary Veterans in your army.
Immune to Psychology, Poisoned Attacks,
Devastating Charge, Lethal Strike, Swiftstride,
Vanguard, Thunderous Charge, Armour Piercing
(1), Weapon Master*, +1 Ballistic Skill. Strider
*If taken with Weapon Master, the unit may choose
a single weapon for free , and may purchase any
additional number of weapons.
Options:
pts
May take Weapons
Paired Weapons 3 / model
Brace of Ogre Pistol 5 /
model
Halbeard 7 / model
Great Weapon 7 / model
May upgrade one model to each of the following
Champion 10
Musician
10
Standard Bearer
10
May take a magical standard up to 50
2
Mercenary Giant 140 pts
single model
M
WS
BS
S
T
W
I
A
6
3
3
6
5
6
3
* 10
Special Rules
Immune to Psicology,Giant Attacks,Stubborn,Different
Races(Giant)
Against Infantry, War Beast, Swarm, Warmachine
and Cavalry targets:
1:
Bellow
2:
Jump
3:
Grab
46:
Swing
Ld
Monster 50x75 mm base
Against Monstrous Beast, Monstrous Infantry, Monstrous
Cavalry, Chariot, Monster and Ridden Monster targets:
1:
Bellow
23:
Thump
46:
Smash
Giant Attacks
:
When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the
chart below. Giants have two types of attack patterns depending on the Troop Type of the target.
Bellow:
Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done
(including those simultaneous with this attack) are not affected. The Giant's side automaticallywins the combat by 2.
If two (or more) opposing Giants “Bellow”, the combat is a draw
Jump:
The chosen unit suffers D6 hits with the Giant's Strength, carried out as if itwere a GrindingAttack. The Giant
must take a Dangerous Terrain test.
Grab
:
Select a single model in base contactwith the Giant. This model musttake a Strength and Weapon Skilltest. For
each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).
Swing
:
The Giant makes 2D6 attacks on the chosen unit.
2
Thump
:
Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test.Ifthe
test is failed, the model suffers 2D6 wounds with Armour Piercing (6).
Smash
:
Select a model from the chosen unitin base contactwith the Giant. This model suffers 1woundwithArmour
Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it
cannot attack in the next Player Turn.
Notes
Giant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat attacks.
After rolling on this chart, the Giant may still Stomp as normal.
2