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User’s Guide

Compulite R & D

Version 2.0
February 1999

Table of Contents
Part 1 - General
Chapter 1 Introduction .........................................................................................................1-1
Common Terms ............................................................................................................... 1-3
Editing terms............................................................................................................... 1-4
Playback terms ............................................................................................................ 1-4
Console Areas................................................................................................................... 1-5
Text conventions...............................................................................................................1-5
Using the User’s Guide ..................................................................................................... 1-6
Output Conventions .......................................................................................................... 1-6
Chapter 2 General Operation ................................................................................................ 2-1
The Editor Section ............................................................................................................ 2-2
F keys .........................................................................................................................2-2
Programming memories............................................................................................... 2-2
Editor color key........................................................................................................... 2-3
Editor error trapping.................................................................................................... 2-3
Clearing the editor ....................................................................................................... 2-3
Numeric Soft Keys............................................................................................................ 2-4
Temporary status......................................................................................................... 2-4
Paging.........................................................................................................................2-5
Viewing the NSKs....................................................................................................... 2-5
Storing and erasing...................................................................................................... 2-5
Parameter Control ............................................................................................................. 2-7
Crossfaders....................................................................................................................... 2-9
Controllers........................................................................................................................ 2-9
The Joystick...................................................................................................................... 2-9
General Master .................................................................................................................2-9
Submasters ..................................................................................................................... 2-10
Freeing Assignments....................................................................................................... 2-10
Menus ............................................................................................................................ 2-11
Accessing menus....................................................................................................... 2-12
Exiting the menu mode.............................................................................................. 2-12
Text & the Alphanumeric Keyboard................................................................................ 2-13
A page of text............................................................................................................ 2-13
Erasing text ............................................................................................................... 2-13
Moving the cursor ..................................................................................................... 2-13
Using the text keyboard for editing ............................................................................ 2-14
Getting Help ................................................................................................................... 2-15
System Status ................................................................................................................. 2-15
Color key for System Status....................................................................................... 2-15
What to do in case of disconnection ........................................................................... 2-15
Disabling a device ..................................................................................................... 2-16
Chapter 3 Displays ............................................................................................................... 3-1
Display Control ................................................................................................................3-2
Display Formats................................................................................................................3-2
Messages and commands............................................................................................. 3-3
Stage display ............................................................................................................... 3-3
The Playback display................................................................................................... 3-4
The X-Fade Exam display............................................................................................ 3-5
Exam Displays..................................................................................................................3-6
Display Macros.................................................................................................................3-7
Programming a Display Macro .................................................................................... 3-7
Adding text to a Display Macro ................................................................................... 3-8

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Using Display Macros ................................................................................................. 3-8
Deleting a Display Macro............................................................................................ 3-9
TOPO............................................................................................................................... 3-9
Positioning spots on the TOPO map ............................................................................ 3-9
Relocating a spot on the TOPO map .......................................................................... 3-10
Removing a spot from the TOPO map ....................................................................... 3-10
Color key for TOPO display...................................................................................... 3-10
Chapter 4 Quick Start........................................................................................................... 4-1
Setting Up Sabre............................................................................................................... 4-2
Configuring Sabre ............................................................................................................ 4-2
Patching ........................................................................................................................... 4-3
Patching and addressing moving lights ........................................................................ 4-3
Creating homogeneous beam movement ...................................................................... 4-4
Patching dimmers to channels ..................................................................................... 4-4
Patching scrollers to channels...................................................................................... 4-4
Programming Memories ................................................................................................... 4-5
Playback Memories on A/B .............................................................................................. 4-5
Playback chasers .............................................................................................................. 4-6

Part 2 - Basic Editing
Chapter 5 Selecting and Editing Spots.................................................................................. 5-1
Igniting Spots ................................................................................................................... 5-2
Igniting DMX spots..................................................................................................... 5-2
Igniting S-Mix or L-Mix spots..................................................................................... 5-3
Ignition exam.............................................................................................................. 5-4
Selecting Spots ................................................................................................................. 5-5
Changing the number default selection ........................................................................ 5-5
Selecting spots using the numeric keypad .................................................................... 5-5
Selecting more than one spot ....................................................................................... 5-5
Selecting spots using the Numeric Soft Keys ............................................................... 5-6
Canceling a selection using NSKs................................................................................ 5-7
Recalling the last selection .......................................................................................... 5-7
Selecting spots in the editor and on stage ..................................................................... 5-7
Mix Editing of Spots......................................................................................................... 5-8
Spot Parameters................................................................................................................ 5-8
Parameter wheels ........................................................................................................ 5-8
Trackball .................................................................................................................... 5-9
Assigning values to pan and tilt ................................................................................. 5-10
Assigning dimmer values .......................................................................................... 5-10
Selecting parameters and assigning values ................................................................. 5-11
Returning to home values .......................................................................................... 5-16
Copying parameter values ......................................................................................... 5-17
Copying a spot position ............................................................................................. 5-18
Releasing Spots/Parameters from the Editor .................................................................... 5-19
Releasing a spot from the editor................................................................................. 5-19
Releasing a parameter from the editor........................................................................ 5-19
Chapter 6 Selecting and Editing Channels and Scrollers ....................................................... 6-1
Changing the Number Default Selection ........................................................................... 6-2
Selecting Channels ........................................................................................................... 6-2
Selecting a single channel............................................................................................ 6-2
Selecting multiple channels ......................................................................................... 6-3
Selecting a range of channels....................................................................................... 6-3
Excluding channels from a range selection................................................................... 6-3
Recalling the last selection .......................................................................................... 6-4
Grabbing channels in the editor and on stage ............................................................... 6-4
Assigning intensity levels ............................................................................................ 6-4

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Releasing channels from the editor .............................................................................. 6-5
Selecting and Editing Scrollers.......................................................................................... 6-6
Assigning frame values............................................................................................... 6-6
Chapter 7 Programming Memories ....................................................................................... 7-1
Overview.......................................................................................................................... 7-2
Resetting the Editor .......................................................................................................... 7-2
Programming with Spots................................................................................................... 7-2
All If Dim ................................................................................................................... 7-3
Programming with Channels ............................................................................................. 7-4
Programming with Scrollers.............................................................................................. 7-4
Sequential Memory Programming .................................................................................... 7-5
Using the Copy Function................................................................................................... 7-5
Copying all parameters from the editor ........................................................................ 7-5
Copying selected parameters from the editor................................................................ 7-6
Copying spot parameters from a memory..................................................................... 7-6
Copying selected parameters from a memory ............................................................... 7-6
Copying channel intensities from the editor.................................................................. 7-7
Copying channel intensities from a memory................................................................. 7-7
Copying scroller frames from the editor ....................................................................... 7-7
Copying scroller frames from a memory ...................................................................... 7-7
Using the Call Function .................................................................................................... 7-8
Using Call to store current output ................................................................................ 7-8
Using Call and assignments to program memories........................................................ 7-9
Examining Memories, Channels, & Spots.......................................................................... 7-9
Examining memories................................................................................................... 7-9
Examining channels .................................................................................................. 7-10
Examining spots ........................................................................................................ 7-11
Text for Memories .......................................................................................................... 7-12
Fade Times ..................................................................................................................... 7-12
Assigning fade times to a new memory...................................................................... 7-14
Assigning fade times to an existing memory............................................................... 7-14
Assigning fade times to a range of memories ............................................................. 7-15
Assigning fade times to non-sequential memories ...................................................... 7-15
Modifying time assignments...................................................................................... 7-15
Converting Memories to an Editor Group ....................................................................... 7-16
Converting a memory to group while editor is in idle ................................................. 7-16
Converting a memory to group when the editor is active............................................. 7-17
Mask .............................................................................................................................. 7-18
Selecting sequential memories for Mask .................................................................... 7-18
Selecting non-sequential memories ............................................................................7-19
Assigning a Mask to a controller................................................................................ 7-19
Using Mask for controller assignments ...................................................................... 7-19
Using Mask with Libraries......................................................................................... 7-19
Inserting a Memory......................................................................................................... 7-20
Programming a Blackout Cue.......................................................................................... 7-20
Programming in Blind Mode ........................................................................................... 7-21
Clearing the blind editor ............................................................................................ 7-21
Memory Operations in the Editor ....................................................................................7-22
Renaming and exchanging memories ......................................................................... 7-22
Copying memories ................................................................................................... 7-22
Erasing memories...................................................................................................... 7-23
Memory Operations menu............................................................................................... 7-24
Renaming memories.................................................................................................. 7-24
Copying a memory .................................................................................................... 7-24
Deleting memories ....................................................................................................7-25
Clear console............................................................................................................. 7-25
Remain Dim ................................................................................................................... 7-26

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Chapter 8 Memory Modification .......................................................................................... 8-1
Basic Memory Modification ............................................................................................. 8-2
STORE STORE................................................................................................................ 8-3
Editing memories live on-stage.................................................................................... 8-3
Delta ................................................................................................................................ 8-4
Creating a delta via memory modification.................................................................... 8-4
Creating a delta with STORE STORE ......................................................................... 8-5
Including Libraries in delta.......................................................................................... 8-6
Examining a delta ....................................................................................................... 8-6
Function keys for delta application .............................................................................. 8-7
Applying delta for memory modification ..................................................................... 8-8
Automatic delta tracking ............................................................................................. 8-8
Erasing a delta .......................................................................................................... 8-11
Releasing Channels, Spots, Scrollers............................................................................... 8-11
Releasing spots ......................................................................................................... 8-11
Releasing channels.................................................................................................... 8-11
Releasing scrollers .................................................................................................... 8-11
Releasing channels from a range of memories............................................................ 8-12
Releasing scrollers from a range of memories ............................................................ 8-12
Chapter 9 Libraries .............................................................................................................. 9-1
Overview.......................................................................................................................... 9-2
Programming a Library.................................................................................................... 9-3
Overwriting a Library.................................................................................................. 9-3
Storing more than 1 Library......................................................................................... 9-4
Programming a Library using a memory...................................................................... 9-4
Text for Libraries.............................................................................................................. 9-5
Storing a new Library with text ................................................................................... 9-5
Adding text to an existing Library................................................................................ 9-5
Examining Libraries ......................................................................................................... 9-5
Viewing the Library list............................................................................................... 9-6
Examining a selected Library ...................................................................................... 9-6
Library tracking .......................................................................................................... 9-6
Editing Libraries............................................................................................................... 9-7
Updating a Library...................................................................................................... 9-7
Adding spots to a Library ............................................................................................ 9-7
Removing spots from a Library .................................................................................. 9-8
Updating a library via the STORE STORE function..................................................... 9-8
Erasing a Library.............................................................................................................. 9-8
Programming Memories with Libraries ............................................................................. 9-9
Using Libraries for spot selection .............................................................................. 9-10
Copying from a Library............................................................................................. 9-10
Chapter 10 Loops & Links ................................................................................................. 10-1
Loops ............................................................................................................................. 10-2
Programming an automatic continuous Loop ............................................................. 10-2
Programming a manual continuous Loop ................................................................... 10-3
Programming a finite Loop........................................................................................ 10-3
Programming an autofollow Loop.............................................................................. 10-4
Programming a follow-on cue.................................................................................... 10-4
Exiting a automatic or manual continuous Loop......................................................... 10-5
Erasing a Loop assignment ........................................................................................ 10-5
Erasing an auto follow Loop assignment.................................................................... 10-5
Links.............................................................................................................................. 10-6
Programming a Link between two memories ............................................................. 10-6
Programming a Link among a group of memories...................................................... 10-6
Erasing a Link assignment......................................................................................... 10-6
Viewing Links .......................................................................................................... 10-7

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Part 3- File Management and Printing
Chapter 11 Data Storage, Retrieval, & Printing................................................................... 11-1
Navigating the Hard Disk................................................................................................ 11-2
Navigating to a “higher” directory.............................................................................. 11-2
Returning to the Root directory.................................................................................. 11-4
Recording Show Files ..................................................................................................... 11-5
File management on the hard disk.............................................................................. 11-5
Recording a show file to the hard disk........................................................................11-7
Recording to a floppy disk ......................................................................................... 11-8
Autosave......................................................................................................................... 11-9
Determining the number of files saved ....................................................................... 11-9
Enabling the Autosave function ............................................................................... 11-10
Disabling the Autosave function .............................................................................. 11-10
Manually triggering an Autosave ............................................................................. 11-10
Restoring (loading) Autosave files ........................................................................... 11-11
Locking and unlocking Autosave files...................................................................... 11-11
Deleting all generations of Autosave files ................................................................ 11-12
Loading show files........................................................................................................ 11-13
Selecting a show file from the hard disk................................................................... 11-13
Selecting a show file from the floppy disk................................................................ 11-14
Load options ........................................................................................................... 11-14
Load Warning messages .......................................................................................... 11-15
Loading QLists....................................................................................................... 11-15
Warning Difference ................................................................................................. 11-17
Deleting Show Files and Directories.............................................................................. 11-18
Deleting a show file................................................................................................. 11-18
Deleting a directory ................................................................................................. 11-18
Printing......................................................................................................................... 11-19

Part 4 - Playback
Chapter 12 The Crossfaders................................................................................................ 12-1
Overview........................................................................................................................ 12-2
Assigning Memories ....................................................................................................... 12-3
Sequencing Memories..................................................................................................... 12-5
Assigning the Editor Group............................................................................................. 12-6
Adding spots/channels to grp assignment ................................................................... 12-6
Removing spots/channels from a grp assignment........................................................ 12-6
Freeing assignments........................................................................................................ 12-7
The Playback Keys ......................................................................................................... 12-7
Modifying the Fade Rate................................................................................................. 12-8
Using the Rate wheels ............................................................................................... 12-8
Configuring the Crossfader ............................................................................................. 12-9
Configure B and D as Rate Faders ............................................................................. 12-9
Configure as split crossfaders .................................................................................... 12-9
Disable B and D ...................................................................................................... 12-10
Chapter 13 Controllers/Chasers, Submasters, & Joystick..................................................... 13-1
Overview........................................................................................................................ 13-2
Assignment keys ....................................................................................................... 13-2
Bump Buttons ........................................................................................................... 13-3
Control priority.......................................................................................................... 13-3
Controller Displays ......................................................................................................... 13-3
Stage display ............................................................................................................. 13-3
LCD displays............................................................................................................. 13-5
Assigning Memories ....................................................................................................... 13-5

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Assigning a single memory........................................................................................ 13-5
Assigning a range of memories.................................................................................. 13-6
Assigning a group of memories ................................................................................. 13-6
Fading memory assignments ..................................................................................... 13-6
Assigning Spots.............................................................................................................. 13-7
Assigning a range of spots to a controller................................................................... 13-7
Adding a spot to a controller assignment.................................................................... 13-8
Removing a spot from a controller assignment........................................................... 13-8
Removing a parameter from a controller assignment .................................................. 13-8
Assigning Spot Parameters ............................................................................................. 13-9
Assigning Channels ...................................................................................................... 13-10
Assigning channels with full range fading................................................................ 13-10
Assigning channels with proscribed intensity........................................................... 13-11
Adding channels to existing assignments ................................................................. 13-11
Removing channels from existing assignments ........................................................ 13-11
Assigning Scrollers....................................................................................................... 13-12
Freeing Controller Assignments.................................................................................... 13-13
Freeing selected assignments................................................................................... 13-13
Freeing assignments on a range of controllers .......................................................... 13-13
Blacking Out Controller Output .................................................................................... 13-14
Blackout all controllers ........................................................................................... 13-14
Examining Controller Assignments............................................................................... 13-15
Chasers ........................................................................................................................ 13-16
Chaser control......................................................................................................... 13-16
LED color codes...................................................................................................... 13-16
Display and exam.................................................................................................... 13-17
Assigning chasers.................................................................................................... 13-17
Chaser rate.............................................................................................................. 13-18
Fading within chasers.............................................................................................. 13-19
Joining chasers to respond to Go.............................................................................. 13-20
Assigning Effects.......................................................................................................... 13-20
Fading with LTP........................................................................................................... 13-21
Submasters ................................................................................................................... 13-22
Assigning channels and spots to a submaster ........................................................... 13-22
Releasing an assignment.......................................................................................... 13-22
Submastering A/B and C/D ..................................................................................... 13-23
Canceling Submaster control of a crossfader............................................................ 13-23
Joystick ........................................................................................................................ 13-24
Assigning spots ....................................................................................................... 13-24
Freeing spots........................................................................................................... 13-24
Chapter 14 Q-Keys ............................................................................................................ 14-1
Overview........................................................................................................................ 14-2
Assignments to Q-Keys .................................................................................................. 14-2
Assigning memories.................................................................................................. 14-2
Assigning groups ...................................................................................................... 14-4
Freeing Q-Keys .............................................................................................................. 14-6
Playing Back Q-Key Assignments .................................................................................. 14-6
Enabling/disabling Pile On ........................................................................................ 14-6
Q-Keys Display.............................................................................................................. 14-7
Chapter 15 Control Priority................................................................................................ 15-1
Control Priority............................................................................................................... 15-2
Default Control Priority .................................................................................................. 15-2
Device Priority Menu ..................................................................................................... 15-3
Changing the playback device priority....................................................................... 15-3
Assigning the same priority code - LTP ..................................................................... 15-4
Reassigning the default map ...................................................................................... 15-6
Editing Priority maps ................................................................................................ 15-6

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Erasing priority maps ................................................................................................15-6
Working with LTP.......................................................................................................... 15-7
Enabling LTP............................................................................................................ 15-7
Disabling LTP........................................................................................................... 15-7
Changing the priority stack during playback...............................................................15-8
Bumping A/B or C/D to top priority...........................................................................15-8
Storing a current priority configuration ......................................................................15-9
Switching the Current Priority Map................................................................................. 15-9

Part 5 - Advanced Editing
Chapter 16 Q-Lists............................................................................................................. 16-1
Overview........................................................................................................................ 16-2
Storing Memories in Q-Lists ........................................................................................... 16-2
Copying from Q-List to Q-List........................................................................................ 16-3
Copying in the editor ................................................................................................. 16-3
Examining Q-Lists.......................................................................................................... 16-3
Assigning Loops to Q-Lists............................................................................................. 16-4
Assigning automatic Loops to Q-Lists........................................................................ 16-4
Assigning manual Loops to Q-Lists ........................................................................... 16-4
Assigning finite Loops to Q-Lists .............................................................................. 16-5
Changing the Default Q-List ........................................................................................... 16-5
Using the numeric keypad.......................................................................................... 16-5
Using the Numeric Soft Keys in Q-List mode ............................................................ 16-5
Erasing Q-Lists............................................................................................................... 16-6
Playing back Q-Lists....................................................................................................... 16-6
Assigning a Q-List .................................................................................................... 16-6
Fading to a selected memory in a Q-List .................................................................... 16-6
Fading to a memory in the default Q-List ................................................................... 16-7
Fading to a memory from a selected Q-List................................................................ 16-7
Chapter 17 Groups ............................................................................................................. 17-1
Overview........................................................................................................................ 17-2
Programming Groups...................................................................................................... 17-2
Programming Groups in blind mode .......................................................................... 17-2
Programming Groups using current lighting state....................................................... 17-2
Programming an empty Group................................................................................... 17-3
Modifying Groups .......................................................................................................... 17-4
Adding spots and channels to Groups......................................................................... 17-4
Removing spots/channels from Groups ...................................................................... 17-4
Erasing Groups ............................................................................................................... 17-4
Examining Groups .......................................................................................................... 17-5
Text for Groups .............................................................................................................. 17-5
Erasing text ............................................................................................................... 17-6
Using Groups.................................................................................................................. 17-6
Releasing spots and channels from the selection......................................................... 17-6
Chapter 18 Palettes............................................................................................................. 18-1
Overview........................................................................................................................ 18-2
Programming a Palette ................................................................................................... 18-2
Text for Palettes..............................................................................................................18-3
Examining Palettes ......................................................................................................... 18-4
Viewing the Palette list.............................................................................................. 18-4
Examining a selected Palette......................................................................................18-4
Modifying Palettes.......................................................................................................... 18-5
Adding a channel....................................................................................................... 18-5
Adding a spot ............................................................................................................ 18-6
Adding spot parameters ............................................................................................. 18-6

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Modifying assigned values ........................................................................................ 18-7
Removing elements from a Palette............................................................................. 18-8
Copying Palettes............................................................................................................. 18-9
Erasing a Palette ............................................................................................................. 18-9
Applying Palettes ......................................................................................................... 18-10
Palette files................................................................................................................... 18-11
Loading dedicated Palette files ................................................................................ 18-11
Loading Palettes from show files ............................................................................. 18-12
Recording dedicated Palette files ............................................................................. 18-12
Chapter 19 Filter................................................................................................................ 19-1
Overview........................................................................................................................ 19-2
Programming a Filter...................................................................................................... 19-2
Programming a Filter using editor selections.............................................................. 19-2
Programming a Filter from library parameters............................................................ 19-3
Programming a Filter using memories ....................................................................... 19-3
Modifying Filters............................................................................................................ 19-4
Adding channels to a Filter........................................................................................ 19-4
Adding spots to a Filter ............................................................................................. 19-4
Adding Text to Filters..................................................................................................... 19-4
Erasing Filters ................................................................................................................ 19-5
Examining Filters ........................................................................................................... 19-5
Viewing Filter assignments ....................................................................................... 19-5
Viewing a selected Filter ........................................................................................... 19-5
Viewing the Filter list................................................................................................ 19-5
Filters and Playback Devices........................................................................................... 19-6
Assigning a Filter to a playback device ...................................................................... 19-6
Assigning an Invert Filter to a playback device .......................................................... 19-6
Removing a Filter assignment ................................................................................... 19-6
Filters and the Editor ...................................................................................................... 19-7
Assigning a Filter to the editor................................................................................... 19-7
Assigning an Invert Filter to the editor....................................................................... 19-7
Removing a Filter assignment from the editor............................................................ 19-7
Storing memories with STORE STORE and Filters......................................................... 19-8

Part 6 - Advanced Functions
Chapter 20 Effects ............................................................................................................. 20-1
Overview........................................................................................................................ 20-2
Accessing the Effect Editor............................................................................................. 20-2
Exiting the Effect Editor............................................................................................ 20-3
Effect Attributes ............................................................................................................. 20-4
Primitive ................................................................................................................... 20-4
Base.......................................................................................................................... 20-6
Size........................................................................................................................... 20-7
Delta......................................................................................................................... 20-8
Rate ........................................................................................................................ 20-10
Default values for Rate, Size, and Delta................................................................... 20-11
Offset...................................................................................................................... 20-11
Duty Cycle.............................................................................................................. 20-15
Programming in the Effect Editor.................................................................................. 20-17
Adding Parameters.................................................................................................. 20-17
Copying timing attributes ........................................................................................ 20-17
Assigning Effects to channels.................................................................................. 20-18
Assigning Effects to scrollers .................................................................................. 20-18
Returning to the Effect Editor.................................................................................. 20-18
Storing Effects as Memories ......................................................................................... 20-19
Examining memories and Effects............................................................................. 20-19

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Releasing an Effect from a memory ......................................................................... 20-20
Storing an Effect Palette................................................................................................ 20-20
Assigning text to an Effect Palette ........................................................................... 20-21
Erasing Effect Palettes............................................................................................. 20-21
Examining Effect Palettes........................................................................................ 20-22
Using Effect Palettes..................................................................................................... 20-22
Storing Memories.................................................................................................... 20-22
Playing Back Effects..................................................................................................... 20-23
On the Crossfaders .................................................................................................. 20-23
On the Controllers ................................................................................................... 20-23
Loading, Recording, and Deleting Effect Files............................................................... 20-24
Loading Effect files ................................................................................................. 20-24
Loading Effect files from a show file ....................................................................... 20-26
Recording dedicated Effect files............................................................................... 20-26
Deleting Effect files................................................................................................. 20-26
The Effects Package...................................................................................................... 20-27
Modifying preprogrammed Effects .......................................................................... 20-27
Using Effects for programming .................................................................................... 20-28
Freezing an Effect ................................................................................................... 20-28
Releasing the freeze state......................................................................................... 20-28
Programming Libraries using freeze effect ............................................................... 20-28
Types of Primitives ....................................................................................................... 20-29
Chapter 21 Part Qs ............................................................................................................. 21-1
Overview........................................................................................................................ 21-2
Programming Memories with Parts ................................................................................. 21-3
Programming a Part with spots .................................................................................. 21-3
Programming a Part with spot parameters .................................................................. 21-3
Programming a Part with channels............................................................................. 21-4
Programming a Part with scrollers ............................................................................. 21-4
Dividing a Memory into Parts ......................................................................................... 21-5
Adding a Part to a Memory ............................................................................................. 21-5
Modifying a Part............................................................................................................. 21-6
Removing channels/spots from Parts.......................................................................... 21-6
Removing Part assignments ....................................................................................... 21-6
Modifying time assignments...................................................................................... 21-7
Using Part Assignments as Groups .................................................................................. 21-7
Chapter 22 Macros ............................................................................................................. 22-1
Overview........................................................................................................................ 22-2
The Macro Menu ............................................................................................................ 22-2
Programming a Macro for a chaser ............................................................................ 22-2
Modifying Macros..................................................................................................... 22-3
Linking Macros ......................................................................................................... 22-3
Special Macros for special functions ..........................................................................22-4
Adding text to Macros ............................................................................................... 22-6
Erasing a Macro ........................................................................................................ 22-6
Programming Macros Live with Teach Macro ................................................................. 22-7
Operating Macros ........................................................................................................... 22-8
Operating Macros...................................................................................................... 22-8
Operating Macros using the numeric keypad .............................................................. 22-8
Chapter 23 Snap................................................................................................................. 23-1
Overview........................................................................................................................ 23-2
Programming Snaps........................................................................................................ 23-2
Overwriting Snaps..................................................................................................... 23-3
Adding Text to Snaps...................................................................................................... 23-4
Examining Snaps ............................................................................................................ 23-4
Viewing the Snap list................................................................................................. 23-4

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Examining selected Snaps ......................................................................................... 23-4
Operating Snaps in Non Forcing Mode............................................................................ 23-5
Using the numeric keypad ......................................................................................... 23-5
Using the NSKs ........................................................................................................ 23-5
Operating Snap in Forcing Mode .................................................................................... 23-5
Using the numeric keypad ......................................................................................... 23-6
Using the NSKs ........................................................................................................ 23-6
Snaps and the A/B Crossfader ......................................................................................... 23-6
Disabling Snaps to A/B ............................................................................................. 23-6
Erasing a Snap................................................................................................................ 23-7
Using the numeric keypad ......................................................................................... 23-7
Using the NSKs ........................................................................................................ 23-7
Chapter 24 Events.............................................................................................................. 24-1
Overview........................................................................................................................ 24-2
Changing the Q-List ....................................................................................................... 24-2
Events for crossfaders..................................................................................................... 24-2
Events for controllers...................................................................................................... 24-4
Assigning Q-Lists ..................................................................................................... 24-4
Assigning a chaser .................................................................................................... 24-5
Events for the Joystick .................................................................................................... 24-7
Assigning spots to the Joystick .................................................................................. 24-7
Assigning spots to the Joystick using Groups............................................................. 24-7
Freeing Joystick assignments..................................................................................... 24-8
Events for Macro............................................................................................................ 24-9
Events for Submasters .................................................................................................. 24-10
Deleting an Event ......................................................................................................... 24-12
Deleting Events in the editor ................................................................................... 24-12
Adding operations to an Event ...................................................................................... 24-13
Adding text to an Event ................................................................................................ 24-13
Examining an Event...................................................................................................... 24-14
Playing Back Events..................................................................................................... 24-14
Assigning an Event to a memory ............................................................................. 24-14
Playing back an Event using the editor..................................................................... 24-15
Chapter 25 Leader ............................................................................................................. 25-1
Overview........................................................................................................................ 25-2
The Leader Menu ........................................................................................................... 25-2
Setting up for the Leader function.............................................................................. 25-2
Correcting inaccurate placement................................................................................ 25-3
Testing Leader set up ................................................................................................ 25-3
Using Leader during Playback ........................................................................................ 25-4
Assigning leader/follower spots................................................................................. 25-4
Adding follower spots using the numeric keypad ....................................................... 25-5
Adding follower spots using the NSKs ...................................................................... 25-5
Releasing follower spots assignment.......................................................................... 25-6
Changing the Leader assignment ............................................................................... 25-6
Delay assignments for Leader.................................................................................... 25-7
Operating Leader ...................................................................................................... 25-8
Relative Leader Motion .................................................................................................. 25-9
Programming a relative motion leader ....................................................................... 25-9
Canceling the relative motion leader .......................................................................... 25-9
Change Venue .............................................................................................................. 25-10
Updating a Library.................................................................................................. 25-10
Updating selected spots in Library........................................................................... 25-11
Fine tuning spot positions........................................................................................ 25-11
Updating memories ................................................................................................. 25-11
Updating selected spots in a memory....................................................................... 25-12

Sabre

xi

Part 7 - Configuration and Patching
Chapter 26 System Configuration ...................................................................................... 26-1
Overview........................................................................................................................ 26-2
Accessing Service Tools ............................................................................................ 26-2
Configuring in Service Tools........................................................................................... 26-2
Communication params .............................................................................................26-3
Toggling CRT number............................................................................................... 26-3
Configuring for channels, spots, dimmers .................................................................. 26-4
Special Functions ......................................................................................................26-5
Special Numbers ....................................................................................................... 26-7
System Parameters.......................................................................................................... 26-9
Definable parameters................................................................................................. 26-9
Exit to service tools ................................................................................................. 26-11
Print menu screen .................................................................................................... 26-11
Default Device List.................................................................................................. 26-12
Chapter 27 Spot Management and Patching ........................................................................ 27-1
Mix Output Menu ........................................................................................................... 27-2
Mix Output menu display .......................................................................................... 27-2
Patching spot numbers............................................................................................... 27-4
Assigning output addresses ........................................................................................ 27-4
Device definitions ..................................................................................................... 27-8
The Device Pools..................................................................................................... 27-19
The Patch menu ............................................................................................................ 27-22
Assigning a new patch position................................................................................ 27-22
Returning to the default position .............................................................................. 27-22
Chapter 28 Channel and Scroller Patching ..........................................................................28-1
Channel Patch................................................................................................................. 28-2
Connector Information .............................................................................................. 28-2
Soft patching dimmers to channels............................................................................. 28-3
Clearing patch assignments........................................................................................ 28-5
Restoring the default patch ........................................................................................ 28-6
Exchanging dimmers ................................................................................................. 28-6
Assigning dimmer curves .......................................................................................... 28-7
Disabling General Master control............................................................................... 28-7
Enabling General Master control................................................................................ 28-8
Viewing free dimmers ............................................................................................... 28-8
Testing channels and dimmers ................................................................................... 28-8
Scroller Patch ................................................................................................................. 28-9
Selecting a scroller .................................................................................................. 28-10
Patching a scroller to a control channel .................................................................... 28-10
Defining a dark gel frame ........................................................................................ 28-10
Canceling a dark gel assignment .............................................................................. 28-11
Changing the number of frames ............................................................................... 28-11
Setting up frames..................................................................................................... 28-11
Copying the scroller setup ....................................................................................... 28-12
Back door to Channel Patch..................................................................................... 28-12

Part 8 - Communication Protocols
Chapter 29 MIDI................................................................................................................ 29-1
Configuring the System for MIDI.................................................................................... 29-2
Enabling/Disabling MIDI................................................................................................ 29-3
Turning MIDI on....................................................................................................... 29-3
Turning MIDI off ...................................................................................................... 29-3
The MIDI Menu ............................................................................................................. 29-3

Sabre

xii

Enabling keys and controllers.................................................................................... 29-4
Editing MIDI data for keys and controllers ................................................................ 29-4
MIDI Macro ................................................................................................................... 29-5
MIDI Sync ..................................................................................................................... 29-6
Enabling/disabling MIDI Sync .................................................................................. 29-6
Setting up the master console..................................................................................... 29-6
Setting up the slave console....................................................................................... 29-7
Standard MIDI Codes ..................................................................................................... 29-8
Chapter 30 SMPTE............................................................................................................ 30-1
Overview........................................................................................................................ 30-2
Configuring Sabre for SMPTE operation......................................................................... 30-2
Configuring for the number of frames........................................................................ 30-3
Using the Internal SMPTE Clock .................................................................................... 30-3
Color key for the SMPTE clock................................................................................. 30-4
Turning on the SMPTE function................................................................................ 30-4
Turning off the SMPTE function ............................................................................... 30-4
Starting the SMPTE clock ......................................................................................... 30-4
Stopping the SMPTE clock........................................................................................ 30-4
Resetting the SMPTE clock to 0 ................................................................................ 30-5
Resetting and starting the clock ................................................................................. 30-5
Setting the SMPTE clock to a selected time ............................................................... 30-5
Setting the clock to a selected time and starting ......................................................... 30-6
Setting the clock using the A/B Rate wheel................................................................ 30-6
Assigning Time Codes Using Teach................................................................................ 30-7
Assigning time codes to Events ................................................................................. 30-7
Assigning time codes to memories............................................................................. 30-8
Exiting the Teach function......................................................................................... 30-8
Manually Assigning SMPTE Time.................................................................................. 30-9
Units of time format ................................................................................................. 30-9
Assigning SMPTE code to memories......................................................................... 30-9
Modifying assignments for memories ...................................................................... 30-10
Assigning SMPTE codes to Events.......................................................................... 30-14
Quick Reference for assignment & modification ...................................................... 30-15
Erasing SMPTE assignments ........................................................................................ 30-15
Playing back Events and memories ............................................................................... 30-16
Enabling the console for playback ........................................................................... 30-16
Chapter 31 DMX Input ...................................................................................................... 31-1
Overview........................................................................................................................ 31-2
Configuring the System for DMX Input .......................................................................... 31-2
Patching DMX Input ...................................................................................................... 31-3
Patching input channels............................................................................................. 31-4
Assigning DMX input as playback submasters........................................................... 31-4
Clearing input patch assignments............................................................................... 31-5
Returning the default patch........................................................................................ 31-5
Examining DMX input assignments .......................................................................... 31-5
Assigning Macros to DMX input ............................................................................... 31-5
Chapter 32 Ethernet ........................................................................................................... 32-1
Ethernet.......................................................................................................................... 32-2
A Typical Ethernet Configuration.............................................................................. 32-2
Network Settings ............................................................................................................ 32-3
Mapping the Network Drives .......................................................................................... 32-4
Disabling/Enabling local output................................................................................. 32-4
Assigning an ID number............................................................................................ 32-5
Virtual Connector Editing ......................................................................................... 32-5
Assigning IP addresses ................................................................................................... 32-6
What Are Virtual Connectors? ........................................................................................ 32-7

Sabre

xiii

Appendices
Appendix A Service Tools................................................................................................... A-1
Accessing Service Tools .................................................................................................. A-2
Main Menu...................................................................................................................... A-2
Diagnostics...................................................................................................................... A-2
Upgrading Software ......................................................................................................... A-3
Using the Software Upgrade option ............................................................................ A-3
Upgrading software under Disk Operations................................................................. A-4
Disk Operations ............................................................................................................... A-5
Formatting diskettes ................................................................................................... A-5
Filer ........................................................................................................................... A-5
Recording the system configuration ............................................................................ A-6
Loading the system configuration ............................................................................... A-7
Recording image files to the Hard Disk....................................................................... A-8
Loading image files from the Hard Disk ..................................................................... A-8
Back Door to Service Tools.............................................................................................. A-9
Appendix B Console Key Index .......................................................................................... B-1

Sabre

CHAPTER 1
INTRODUCTION
The Compulite Sabre offers designers and operators quick and easy access to the
parameters of automated luminaries, conventional dimmers, and color scrollers. Sabre
controls up to 196 moving lights and up to 1024 channels for dimmers, color scrollers, or
any other device controlled by DMX 512.
Sabre includes many user friendly functions that allow you to customize the system to suit
your needs.

This User’s Guide contains 32 chapters and 2 appendices.
The User’s Guide is divided into 8 parts.

Part 1 - General
•
•

Chapter 1 Introduction
Chapter 2 General Operation
A concise overview of operational features, such as the Editor, Playback Devices, Soft
Keys, Display Formats, and On Line Help.

•

Chapter 3 Displays
Descriptions of the different displays available in Sabre and operating instructions for
Display control.

•

Chapter 4 Quick Start
This chapter provides operating instructions for the most basic functions on Sabre. Its
purpose is to provide quick instruction to operators familiar with lighting consoles.

Part 2 – Basic Programming
•

Chapter 5 Selecting and Editing Spots
Operating instructions for basic moving light (spot) selection, advanced selection
sequences, spot parameter selection, and assigning parameter values.

•

Chapter 6 Selecting and Editing Channels and Scrollers
Operating instructions for basic channel and scroller selection, advanced selection
sequences, and assigning dimmer and frame values.

•

Chapter 7 Programming Memories
Basic programming functions, including using the Call function, how to convert
memories to editor groups, assigning Fade Times, programming in Blind mode, and
inserting memories.

•

Chapter 8 Modifying Memories
Operating instructions for basic memory modification, quick modification for
memories assigned to playback devices using the STORE STORE function, and Delta
tracking modification.

•

Chapter 9 Libraries
Operating instructions for programming, modifying, and using Libraries.

•

Chapter 10 Loops & Links
Programming memories with Loops to run as Chasers on the controllers or on the
crossfader. Linking non-sequential memories.

1-2

Common Terms

Part 3 – File Management and Printing
•

Chapter 11 Data Storage, Retrieval, & Printing
How to record and Load show files from the Hard Disk and from floppy diskettes,
navigating the Hard Disk, printing options.

Part 4 - Playback
•

Chapter 12 The Crossfaders
Making assignments to the A/B crossfader, playback using automatic Go commands
or manual operation, and automatic Rate control.

•

Chapter 13 Controllers, Submasters, and Joystick
Assigning memories, groups, and Chasers to the Controllers. Using the automatic Go
and manual playback operations. Rate control for Chasers. Assigning groups of spots
and channels to Submasters. Using the Joystick for pan and tilt control.

•

Chapter 14 Q-Keys
Using the Numeric Soft Keys in Q-Key mode for memory playback.

•

Chapter 15 Control Priority
A description of Sabre’s default control and using LTP.

Part 5 – Advanced Editing
•

Chapter 16 Q-Lists
Arrange your memories in Q-Lists for efficient playback. Sabre supports 100 Q-Lists.

•

Chapter 17 Groups
Program Groups for quick spot and channel selection. Sabre supports 999 Groups.

•

Channel 18 Palettes
Programming Palettes and using Palettes for quick editing. Palettes are a non-tracking
data base for spot parameter values, scroller frame values, and channel intensity.

•

Channel 19 Filter
Programming memories with parts. Each Part can have unique delay and fade times.

Part 6 – Advanced Topics
•

Channel 20 Effects
Modifying pre-programmed Effect Palettes, programming custom Effects, and Effects
playback,

•

Channel 21 Part Qs
Programming memories with parts. Each Part can have unique delay and fade times.

•

Chapter 22 Macros
Sabre supports up to 999 Macros. Operating instructions for programming Macros
blind, in the Macro menu, or live using the Teach macro function.

•

Chapter 23 Snap
Store ‘snapshots’ of all playback device assignments and their fade status. Snaps are
analogous to preset pages for Controllers. Sabre supports 99 Snaps.

•

Channel 24 Event
Program Events to operate multiple assignment and playback commands. Events can
be operated when assigned to memories sequencing on the A/B crossfader, in the
editor, or using SMPTE.

•

Chapter 25 Leader
Use the Leader setup for quick simple effects. The Change Venue option
automatically updates Libraries.

Common Terms

1-3

Part 7 –Configuration and Patching
•

Chapter 26 System Configuration
General system Configuration in Service Tools and using operator definable system
parameters in the System Parameters menu.

•

Chapter 27 Spot Management and Patching
The Mix Output menu provides functions to patch moving light type to control
numbers, assign DMX output addresses, define device profiles.

•

Chapter 28 Channel and Scroller Patching
The Channel Patch provides functions for soft patching dimmers and channels,
assigning dimmer curves, assigning proportional levels to dimmers, examining patch
assignments. The Scroller Patch provides easy functions for setting up frames,
assigning control channels to scrollers, and copying scroller set ups.

Part 8 - Communication Protocols
•

Chapter 29 MIDI
Enable MIDI communication and edit MIDI codes in the MIDI menu. The MIDI
synch option allows a second lighting console to synchronize crossfade operations
with the main console.

•

Chapter 30 SMPTE
Assign SMPTE time codes to Events using the live Teach function and enable Sabre
for automatic operation using SMPTE.

•

Chapter 31 DMX Input
Patch DMX Input channels to operate local console channels or macros.

•

Chapter 32 Ethernet
An introduction to Ethernet.

Appendices
•

Appendix A Service Tools
Operating instructions for disk formatting, the Hardware diagnostics tool, and
software upgrade functions in Service Tools.

•

Appendix B Panel Layout
A short description of each panel key arranged in alphabetical order.

Common Terms
Three major capabilities are basic to the lighting console: editing, playback, and patching.
Editing is the ability to select channels or moving lights, assign values, and record the
resulting lighting state as a memory (cue). All functions related to the playback structure
of the show, such as Event assignments, Snaps, loops, and Links are part of the editing
functions.
Playback is the ability to replay all the show data that you have created while editing.
Patching includes all of the patching functions which instruct the system how to
communicate with conventional projectors, color scrollers, moving lights, and other
DMX512 protocol elements that are controlled by the lighting console.

1-4

Common Terms

Editing terms
Here a few terms common to all Compulite consoles.
•

Channel - The control channel for DMX512 devices, which are not moving devices.
These include conventional projectors, color scrollers, smoke machines, etc.

•

Delta - A tool for memory modification.

•

Erase - Delete selected data.

•

Frame - Scroller frame.

•

Intensity - Dimmer intensity of channels and spots.

•

Libraries - Gobo, Color, and Position libraries form a database used when
programming memories.

•

Memory - is analogous to cue. The group in the editor, comprising the lighting state
on-stage, is stored as a memory. Memories are then played back.

•

Modify - Change stored information and fade rates.

•

Parameters - The attributes of moving devices.

•

Present or active (in the editor) - Channels and spots that are displayed in white.
Everything present/active in the editor is included when recording a memory.

•

Q List - Q Lists are independent entities. Each Q List can contain memories
numbered from 0.1 to 999.9.

•

Selected (in the editor) - Channels and spots that are displayed in red and therefore
can be assigned intensity or scroller values.

•

Spot – Moving light

•

Store - Save the information in the editor.

•

Value - The numerical value assigned to a parameter or a dimmer.

Playback terms
• End Stop - When crossfaders or the controllers are at either 0% or 100%.
• Go - Initiate an automatic crossfade, controller fade, or chaser run.
• Hold - Stop any fade or chaser in progress.
• Multifade - Initiate a fade to the next memory in sequence before the fade in progress
is complete.
• Off the End Stop- When the crossfaders or the controllers are at more than 0% or less
than 100%.
• Rate - The rate at which channels and spots fade in or out during a crossfade. The rate
at which a chaser runs.
• Sequence - The numerical sequencing of the memories on the A/B or C/D crossfaders.
• Step - Manually moving from the current memory to the next memory of a chaser.

Console Areas

Console Areas
Editor section
Numeric keypad for number selections
All basic programming keys
Keys for display control.
Numeric Soft Key section
50 Numeric Soft Keys
Numeric Soft key mode keys
Parameter control
The trackball
6 horizontal parameter wheels
2 vertical parameter wheels
Parameter selection keys with LEDs
Wheel bank selection keys, LED parameter displays
LED spot type window
Keys for trackball control.
Crossfader section
A/B crossfader with LCD windows for current and incoming memories
C/D crossfader with LCD windows for current and incoming memories
Crossfade command keys
Rate Wheels
Rate wheel selection keys
Bar graphs for each crossfader showing the rate and level.
The Controller section
24 controllers
Each controller has a bump button
Assignment keys for each controller that are also used for chaser commands
3 LED displays with 2 display modes
3 dedicated inhibit submasters
A General Master with a blackout key

Text conventions
•

Front panel KEYS are typed in BOLD and are contained in square brackets.

•

Menus are in capitalized like names.

•

Messages are in italics.

•

# refers to a number entered on the numeric keypad.

1-5

1-6

Using the User’s Guide

•

NSK refers to the Numeric Soft Keys.

•

Command line refers to the sequence of keystrokes executed and displayed in the line
at the bottom of the display monitor.

•

‘Prompt line’ refers to prompts occurring in menus. The prompt lines are italics.

•

Desk, console, and system are used interchangeably, as are memory and cue.

Using the User’s Guide
Getting Started
If you are using the system for the first time, you may want to consult Chapter 26 System
Configuration, Chapter 27 Channel Patching, and Chapter 28 Spot Management and
Patching.

New users
If you are new to lighting consoles or are unfamiliar with Compulite consoles, familiarize
yourself with the information in chapters 2 – 13. These chapters provide general
information and give you the building blocks to program and modify memories (cues), and
play them back. Chapters 14 – 32 deal with advanced functions.

Experienced users
If you have experience with lighting consoles, are familiar with Compulite consoles, or are
just plain impatient use Chapter 4 Quick Start and the on-line Help.

Output Conventions
Sabre uses HTP (Highest Takes Precedence) for conventional channels.
Scroller frames and spot parameters are subject to a rigid control hierarchy.
The console can be configured to work in LTP (Latest Takes Precedence) mode. Consult
Chapter 15 Control Priority for more information.
The Editor always overrides any other control devices.

CHAPTER 2
GENERAL OPERATION
This chapter includes:
The Editor Section
F Keys
Programming memories
Editor color key
Editor error trapping
Clearing the editor
Numeric Soft Keys
Temporary status
Paging
Viewing the NSKs
Storing and erasing
Parameter Control
Crossfaders
Controllers
The Joystick
General Master
Submasters
Freeing Assignments
Menus
Accessing menus
Exiting menu mode
Text & the Alphanumeric Keyboard
A page of text
Erasing text
Moving the cursor
Using the text keyboard for editing
Getting Help
System Status
Color key for System Status
What to do in case of disconnection
Disabling a device

2-2

The Editor Section

The Editor Section
The editing keys are used to:
•

Select spots

•

Select channels

•

Assign intensity and parameter values

•

Program memories

•

Manipulate the display.

•

Assign memory attributes such as Loops, Links, and Part Qs.

•

Change the default QList

The editor works in live or blind modes. In Live mode any alterations made to the stage
picture are visible on stage. In Blind mode, memories are programmed or modified
without any interruption of the active stage picture.
The numeric keypad is used for number selections. Many numeric selections can also be
done on the Numeric Soft Keys.
Keystrokes appear in the command line at the bottom of the display on all monitors.
Spots and channels are selected in the editor, assigned intensity and parameter values.
This editor group is then recorded as a memory.

F keys
The Function (F) keys are multi-purpose soft keys, generally used while working in
menus. When the system is not in menu mode, F1-F5 offer immediate access to Macros 15. F6 accesses all the rest of the Macros. In menu mode these keys access the convenient
menu functions and options. These keys are also used for Delta application.

Programming memories
Memories are programmed by selecting channels and assigning intensity values or
selecting spots and assigning parameter values, then storing the resulting stage picture.
Each memory may be programmed for the following information:
•

Fade in and out time, from 'cut' to 999.9 seconds.

•

Delay, wait in, and wait out time, from 'cut' to 999.9 seconds.

•

An automatic follow-on memory created by using the loop function.

•

Loops containing any number of memories.

•

Links between non-sequential memories.

•

Event assignments that automatically operate multiple functions

•

Parts

•

Text

Sabre

The Editor Section

2-3

Editor color key
Color

Status

Red field

Spots and channels selected in the current editor. Spots and channels
displayed in red can be assigned intensity levels and parameter values.

White field

Spots and channels that are present in the current editor. When storing
an editor group as a memory the spots and channels displayed in white
and red are included in the memory.

Dark blue

Spots and channels selected under memory modification (see Chapter 9
Modifying Memories).

Editor error trapping
Sabre has efficient error trapping, meaning that you cannot go too far wrong. An illegal
key press is immediately recognized. If you make a mistake the system displays messages
such as Illegal Number or Invalid Sequence.
To get rid of this message and continue working, press the correct key. The correct
keystroke clears the error and allows the operation to continue.

Clearing the editor
You can clear the editor by pressing either [RESET] or [CLEAR].

Using [RESET]
Press [RESET] once. The channels and spots in the editor fade out in Default Fade Time.
The Default Fade Time can be modified in the System Parameters menu. (See Chapter 26
- System Configuration).
Press [RESET] [RESET]. The channels and spots in the editor bump out.

Using [CLEAR]
[CLEAR] works as a regressive clear function.
Press [CLEAR] - the command line clears, leaving only the selection mode (channel, spot,
or memory).
Press [CLEAR] again - the output of selected channels and spots (displayed in red) are
cleared.
Press [CLEAR] again - the selection mode is cleared from the command line. The editor
is now idle.

Sabre

2-4

Numeric Soft Keys

Numeric Soft Keys
There are 50 Numeric Soft Keys. They are generally used for selections. The context or
mode is determined by the Numeric Key Mode selection.

NSK Mode Key

What it is used for

POSITION

Store, erase, and select position libraries.

COLOR

Store, erase, and select color libraries.

GOBO

Store, erase, and select gobo libraries.

MACRO

Access to macros 1 - 999.

SNAP

Operate snaps in non-forcing mode.

SNAP +

Operate snaps in forcing mode.

Q LIST

Select QLists, store memories to Q Lists, change the default QList.

GROUP

Store, erase, and select groups.

EFFECT

Store, erase, and select Effect Palettes.

DISPLAY MACROS

Store, erase, and select Display Macros.

PALETTE

Store, erase, and select Palettes.

LEADER/FOLLOW

Change leader or follower assignments.

Q KEY

Assign and playback 100 memories on the numeric key section. This
mode is not numerical.

ALPHA

Use the Numeric Soft keys as an alphanumeric keyboard.

¾Note

The Numeric Soft Key section and the numeric keypad are two different areas on the
console. The Numeric Soft Key section is the large group of 50 keys. The numeric keypad
consists of the keys numbered from 0 - 9 in the main editing section of the console.

Temporary status
The current Numeric Soft Key default mode can be changed temporarily by a single hit on
one of the status keys. This single hit temporarily overrides it the current default mode.
The LED of the current default mode remains on. The LED on the key of the temporary
status blinks and the temporary selection is shown on the alphanumeric display. Once a
Numeric Soft Key is hit, the blinking LED turns off and the Numeric Soft Keys revert to
the current default mode.

Sabre

Numeric Soft Keys

2-5

Paging
Some of the modes contain only 2 pages and others many more.
To page modes that have only 2 pages, press [51-100].
This key toggles between page 1, where the first NSK is 1, and page 2, where the first
NSK is 51. Libraries, Snaps, Groups, and QLists contain only 2 pages because you cannot
program more than 100 items.
[UP] and [DOWN], located to the left of the NSKs, control the paging. Use them to page
through the NSKs in modes that can have more than 100 items; Macro mode, Spot mode,
Palette mode, Display Macro mode, and Effect Palette mode.
The LED Page display shows the first NSK number: 1, 51, 101, 151, etc.
The page is remembered when you exit an NSK mode. Example: In Macro Mode, the
NSKs access Macros 301 –350. When returning to Macro mode from another mode, the
NSKs are still on the 301 – 350 page.
The starting number for the current page is displayed on the top left of the Soft Key Exam.

Viewing the NSKs
You can view the NSKs on one of the monitors.
Press one of the [EXAM] keys and [51-100]. The contents of the NSKs and text
are displayed.

Storing and erasing
[ASSIGN] is used to store Snaps, Libraries, Groups, Palettes, Display Macros, and Effect
Palettes.
[FREE] is used to erase Snaps, Libraries, Groups, Palettes, Display Macros, and Effect
Palettes.
Example: Store library 1.

Keypresses

Results/Comments

1. Select spots and move the
beam to the desired position.
2. Press [ASSIGN]
3. Press the library category.
4. Press NSK [01]

The LED for NSK 01 is on. The message
Library 01 Stored is displayed.

Sabre

2-6

Numeric Soft Keys

You can use [FREE] in combination with the NSKs to erase Libraries, Groups, Palettes,
Effect Palettes, Display Macros, Snaps, and free QKey assignments.
Example: Erase library 1.

Keypresses

Results/Comments

1. Press [FREE]
2. Press the library category

Æ

3. Press NSK [01]

The message Press NK# or ? is displayed.

4. Press NSK 01 to confirm the
command.

The message Library 01 Erased is displayed.

Erasing all of the asingments
Keypresses

Results/Comments

1. Press [FREE]
2. Select an NSK mode.
3. Press the library category

Æ

4. Press an NSK

The message Press NK# or ? is displayed.

5. Press [ ] [ ]

Assignments are erased from the selected
NSK to the end.

Æ Æ

Sequence

Message

[FREE] [NSK]

[FREE] [NSK

Result

Free NK# or ?

NSK

Contents of NSK
erased

Are You Sure?

Press the last
NSK in the
selected range
again

The contents of the
selected NSK range
are erased.

None

None

The contents of the
NSKs from the
selected NSK to the
last NSK are erased.

Æ

Æ NSK]
Æ Æ

[FREE] [NSK] [ ] [ ]

Sabre

Confirmation
Key

Parameter Control

2-7

Parameter Control
Sabre has 6 horizontal parameter wheels. Two LCD displays show the parameter to wheel
assignments. Each wheel has 4 associated parameter keys. Pressing a Parameter key
determines which parameter the wheel addresses. The selected parameter appears in
brackets on the LCD display.
The 6 wheels are further organized into Banks: I, C, F, B, 1, and 2. Pressing one of the
bank keys selects the parameters assigned to that bank.
The default parameter to bank assignments and parameter to wheel assignments can be
modified in the Mix Output menu/Define Device.
The 2 vertical wheels control Dimmer/X and Iris/Y. dedicated keys toggle the current
wheel assignment.
The trackball controls pan and tilt. Trackball sensitivity can be changed using
[FINE TUNING] or the Trackball Sensitivity option in the System Parameters menu. The
trackball can be locked to address X only or Y only.

Sabre

2-8

Parameter Control

S p o t Ty p e

S u perZ o o

I

F

C

B

1

2

W heel B ank keys
W h e e ls L C D
d isp la y

P a ra m e te r w h e e ls

W h e e ls L C D
d isp la y

P a ra m e te r w h e e ls

D IM

X

PA R A M
RETURN

X
Y
F IN E
L O C K L O C K T U N IN G

F RE E Z E E F F EC T

IR IS

Y

E F FE C T

D im m e r/P a n W h e e l

Iris/Tilt W h e e l

Tra ck b a ll

1.
2.
3.
4.
5.
6.
7.
8.

The type of spot selected is displayed in a dedicated LED.
1 wheel is dedicated to dimmer and pan assignments.
The wheel labeled iris always controls parameter 1 and tilt.
The other 6 wheels control 4 parameters each.
There are 6 parameter banks, arranged as I, F, C, B, and 2 additional banks.
Parameter to bank assignments can be customized in the Mix Output menu.
Each parameter key has an LED. The LED is on the parameter is selected.
A parameter that appears between brackets < > can be immediately addressed with the
wheel.
There is 1 sensitivity adjustable trackball for pan and tilt. The pan or tilt may be
locked.

Sabre

Crossfaders

2-9

Crossfaders
The A/B crossfader is the primary playback crossfader of the system. A and B each have
an LED display showing which memory is currently active and which is the next memory
in the sequence. Fades are executed according to prerecorded rates or by manual
movement of the crossfader. The automatic fade rate on the A/B crossfader can be taken
over manually with the A/B Rate Wheel.
The C/D crossfader also runs memories in numerical sequence and has LED displays,
showing which memory is currently active and which is the next memory in the sequence.
Crossfader C/D is a convenient place to run loops of memories. The automatic fade rate on
the C/D crossfader can be taken over manually with the C/D Rate Wheel.
Crossfaders A/B and C/D can be defined as split crossfaders or as a Crossfader and a Rate
fader.

Controllers
The 24 controllers accept memory, groups of spots and/or channels, and spot parameters
assignments.
They also accept memory loop, memory range assignments, and Q list assignments, thus
functioning as chasers. The chasers can be assigned to run in hard or soft playback mode.
Each controller has 2 assignment mode keys: [DIM] and [XF]. The assignment mode keys
double as go and Hold command keys for chasers.
Each controller also has a Bump Button.

The Joystick
The joystick takes over the x/y parameters of any spots or chasers assigned to it, giving the
operator manual control of pan and tilt.
Spots can be assigned to the joystick either directly on the keypad, via Auto Assign, or via
Event.
The Move Chase option gives the joystick control over the x/y parameters of entire chase
sequences. This allows you to reposition a chase in its entirety. There is an option to store
the new chase position.

General Master
The general master controls the overall dimmer output of the console.
The General Master fader has a blackout key, which turns off all dimmer outputs in the
system.
The level of the general master is displayed in the upper right corner of display monitor 1.
Channels can be removed from General Master control. This is useful when using
scrollers and DMX devices such as smoke machines.

Sabre

2-10

Submasters

Submasters
Submasters 1 - 3 accept channel, spot, and memory assignments. The submasters can also
be configured to submaster A/B, C/D via a switch in the System Parameters menu.

Freeing Assignments
The [FREE] key is used to free controller and submaster assignments and erase Snaps,
Libraries, Groups, Palettes, Display Macros, and Effect Palettes (see above.
You can lock [FREE] with a double hit. Any keypress releases the lock.
To free more than 1 controller assignment and submaster assignment:

Keypresses
1. Press and hold [FREE]
2. Press [DIM] or [XF] for multiple controllers

Sabre

Menus

2-11

Menus
Menus provide tools for Patching, defining system parameters, Disk Management,
Memory Management, Macros, and other special functions.

Menu

Purpose

1. Patch

Create homogenous beam movement, for moving lights,
regardless of the physical orientation of the device.

2. Load

Load show files from a floppy disk or from the hard disk. All of
the data contained in a show file can be loaded or selected
parts.

3. Memory Operations

Rename, copy, and delete memories.

5. Record

Record Sabre’s memory contents to a floppy disk or to the hard
disk.

7. Channel Patch

Dimmer management includes soft patch, assigning dimmer
curves, and testing channels or dimmers. Patching for DMX
input.

8. System Parameters

General system information is displayed. There are options that
you can redefine to customize the system.

9. Macro

Create, modify, and delete Macros.

10. Delete Play/Act

Delete show files from a floppy disk or the hard disk.

13. Scroller

Assign control channels to scrollers, fine tune frame set ups,
enable the dark gel option. This menu does not appear if the
system is not configured for scrollers.

14. Printer

Generate hard copy of show data.

17. MIDI In/Out

Enable keys and controllers for MIDI communication. Edit
default MIDI codes. Program macros of MIDI command
strings. Enable or disable the MIDI Synch function.

19. Mix Output

Moving Light management includes control number patching,
assigning output addresses, customizing the Default Device
List, defining connector assignments, enabling Ethernet
communication, defining or customizing device definitions.

20. Leader

Initialize spots for participation in the Leader function.

21. Event

Program Events that trigger multiple playback events in the
system.

22. Device Priority

Define the control priority of playback devices. Store a library
of operator defined priority maps. Change the default hierarchy
or instruct Sabre to work in LTP mode.

23. Touch Screen

Define and calibrate the touch screen.

25. Autosave

Manually trigger the Autosave function to save the current
memory contents in Sabre. Restore the data contained in an
Autosave file.

26. Network Settings

Assign IP addresses, ID numbers, and mapping the network
settings for Ethernet communication.

Sabre

2-12

Menus

Accessing menus
To view the menu list, press [MENU].
Go to a menu by either pressing the appropriate F key, displayed at the bottom of the
screen or by using the shortcut.

Shortcut for menu access
1. Enter the number of the menu, as it appears in the numbered list.
2. Press [ENTER]

Exiting the menu mode
[RESET] exits the menu mode. Press once to return to menu list. The second press
returns you to stage display.
[MENU] also exits the menu mode. Pressing this key exits the menu you are working on
and returns to stage.
You can exit the following menus without resetting the menu editor:
• Channel Patch
• Macro
• Effect
• Spot Patch
• Mix Output
• Scroller Patch
If, for example, you are busy in the Spot Patch menu and you must temporarily exit the
menu, press [MENU] returning to stage display. When you want to return to the Spot
Patch menu, press [MENU]. You return to the point at which you exited.
F keys options change according to the type of task you are working on. A prompt line
guides you through the different tasks and functions. If you make an error entering
information F6 Restart returns you to the beginning of the command chain.
Number selections in the menu mode are entered on the numeric keypad of the console or,
in some cases, the alphanumeric keyboard.
Text is typed on an alphanumeric keyboard or using the NSKs in Alpha mode.
Many of the different menus have more than 5 function options displayed on one page. To
view the next page of functions press: F6 More Function. It is generally assumed that if
you do not see the option under discussion, you will page through (using the MORE
FUNCTION key) until you see the option.
Some of the console keys can be used instead of the F keys in the menus:
MENU

KEYPAD

Thru

[→]

Channel

[CHANNEL]

Memory

[MEMORY]

Store

[STORE]

Next

[+]

Previous

[-]

Enter

[Enter]

Sabre

Text & the Alphanumeric Keyboard

2-13

Text & the Alphanumeric Keyboard
The text function allows typing short notes, reminders, and e-mail messages. You can add
text to macros, memories, to show files when recording to the diskette, to snaps, events,
libraries, controller group assignments, Q Lists, and even leave a note for the second shift
crew. Operating instructions for adding text to the above mentioned items are included in
the sections dealing with those subjects.
Text is typed on the alphanumeric keyboard or on the Numeric soft keys in Alpha mode.

A page of text
One page is available for text typed on the alphanumeric keyboard. This is useful for
recording any notes about special rigging, color changes during interval, cue synopsis, any
special comments pertaining to the show, etc.
If the text page contains text it is the immediately displayed when the system is turned on.
This makes it a convenient place to leave notes and messages for the next shift.

Keypresses

Results/Comments

1. Press the [TEXT] key

A blank blue screen is displayed. This is the
text page.

2. Type the text on the
keyboard or on the NSKs in
Alpha mode.
3. Press [STORE]

Erasing text
Delete any text with [ERASE].

Moving the cursor
Key

What it does

Æ
Ã…

Move cursor one position to the right.

↑

Move the cursor one line up.

↓

Move the cursor one line down.

Home

Move the cursor to the beginning of the text.

End

Move the cursor to the end of the text.

Delete

Delete text from the cursor position to the end of the text.

Enter

Move the cursor to the beginning of the next line.

Backspace

Move the cursor back and clear the character.

Tab

Move the cursor 3 positions to the right.

Move cursor one position to the left.

Sabre

2-14

Text & the Alphanumeric Keyboard

Using the text keyboard for editing
The text keyboard can be used for some editing functions.
Press? on the alphanumeric keyboard to view the keyboard equivalents.
A – Text

o – Spot

F – Frame

b – (not used)

p – Part

Q – Q-List

c – Channel

q – Memory

@ - intensity

d - Pg Dn 2

r - Rem Dim

^ - Except

e – Effect

s – Store

[ - +@

f – Full

t – Time

]-@

g – Mask

u - Pge Up 2

Bs – CE

h – Help

v - (not used)

spacebar – Clear

i – Teach Macro

w – Wait

% - Flash

j – (not used)

x – Exam

& - +Store

k – Link

y – Exam 2

>-

l - Loop

z – Zero

Tab – Stage

m – Menu

D - Delta

Del – Erase

n – (not used)

E – Event

Esc - Reset During editing,
after inserting text to
memories, etc. use ESC to
exit text mode.

Æ

The alphanumeric keyboard has a lock to prevent unintentional editing. Activate the lock
by pressing ALT A. Unlock the keyboard for editing functions by pressing ALT A again.
This lock does not affect the functioning of the alphanumeric keyboard when [TEXT] has
been selected on the console.

¾Note

To use the Print Screen function on the text keyboard, you must “unlock” the keyboard.

Sabre

Getting Help

2-15

Getting Help
On-line help contains a short description of each of the keys and the important key
sequences. When the help window is open, pressing a key on the console only displays its
help and does not execute its function.

Keypresses

Results/Comments

1. Press [HELP]

A window opens in the middle of the display
screen.

2. Press any key you would like
to know more about.

A short explanation and any relevant
keystroke sequences are displayed.

3. To exit help, press [HELP]

¾Note

When the Help window is open the console keys are disabled!

System Status
You can check the status of connected peripherals from panel. The peripherals include the
Submaster Wing, the Macro Extension Keyboard, the Remote Control, the Wire/less
Remote Control, and the alphanumeric keyboard. You are notified if the battery is getting
low.

Color key for System Status
Color

What it means

Blue

Device installed and functioning correctly.

Red

Fault

White

Not installed

What to do in case of disconnection
If a peripheral is physically disconnected or there is a communication problem a red
blinking S, appearing in the command line notifies you that there is a problem. You can
turn off the blinking S by going to the System Status window and selecting F2 Ignore.

Keypresses

Results/Comments

1. Press [•]

The System Status window opens. The
peripheral device status is displayed.

2. Press F1 and select the device
3. Press F2 Ignore
4. Press [STAGE] or [CLEAR] to return
to the editor.

Sabre

2-16

System Status

Disabling a device
You can also disable any device connected to the console.

Keypresses

Results/Comments

1. Press [•]

The System Status window opens. The
peripheral device status is displayed.

2. Press F1 and select the device
3. Press F3 Disable

Disabled appear in red next to the device.

4. Press [STAGE] or [CLEAR] to return
to the editor.

¾Note

When the alphanumeric keyboard is locked it is designated as Disabled in the System
Status window.
If the Submaster Wing is disconnected from the console, the output from the Wing is
moved to the editor and the Status error message blinks in the command line. The
assignments to the Submaster Wing are retained. If you reconnect the Submaster Wing,
the situation is the same as prior to the disconnect. However, if you go to the System
Status window and tell the console to ignore or disable the Submaster Wing, all of the
assignments on the Wing are released.

Sabre

CHAPTER 3
DISPLAYS
This chapter includes:
Display control
Display Formats
Messages and commands
Stage display
Playback Display
X-fade Exam
Exam displays
Display Macros
Programming a Display Macro
Adding text to a Display Macro
Using Display Macros
Deleting a Display Macro
TOPO
Positioning spots on the TOPO map
Relocating a spot on the TOPO map
Removing a spot from the TOPO map
Examining active parameter values

3-2

Display Control

Display Control
Monitor 1 and monitor 2 have separate controls. If your system has the optional third
monitor, use the [SHIFT] and the controls for monitor 1.
One of the monitors can be a Touch Screen. The NSKs and menus can be controlled using
the Touch Screen.
The system uses full color VGA displays. Spots, spot parameters, and channels are color
coded according to where their output origin: the controllers, A/B, C/D, the editor, or
DMX input.
The display on monitor 1 is divided into 4 windows. The cursor (a white rectangle in the
left corner of a window) indicates the window that will respond to paging commands.
The keys [DOWN 1/3], [UP 1/3], [DOWN 2], [UP 2] go to the next or previous page of
the display area containing the cursor.
Example: You want to view the second page of channels on monitor 1.

Keypresses
1. Press [WINDOW] until the cursor is located in the upper left corner of the
channel display.
2. Press [UP 1]. The next page of channels is now displayed.
Press [DOWN 1]. The previous page of channels is now displayed.

Display Formats
[STAGE] toggles the display, on monitor 1, between the stage display and the x-fade
exam display.
Monitor 1 provides 2 displays:
• Stage display showing spots, channels, and playback.
• X-fade Exam display showing the memory sequence on the crossfaders and controller
assignments and status.

[TOPO] switches the displays on monitor 2.
There are 3 displays available on monitor 2:
• A small TOPO display and Stage display with 24 spots.
• A full screen TOPO display
• Stage display with a full-screen channel display

You can switch between monitor 1 and monitor 2 by pressing [SWAP SCREENS].
Print Screen, on the alphanumeric keyboard, generates hard copy of monitor 1. To print
display on monitor 2, swap between the monitors.

[SHIFT] [STAGE] toggles the displays on monitor 3.
Monitor 3 offers 2 types of Stage displays:
• Stage display showing 24 spots
• Stage display with a full-screen channel display

Sabre

Display Formats

3-3

Messages and commands
The area at the top of the screen is reserved for:
• Messages
• Submaster Assignments
• Blind Mode Flag
• Autosave flag and progress bar
• Teach Macro Flag
• MIDI status
• MIDI synch status
• Grand Master level

The line at the bottom of the screen houses:
• The command line - the command line echoes the keypresses and contains up to 44
characters.
• The clock
• Delta flag
• The current Q List
• The last memory recorded or called into the editor.

Stage display
The spot display area
The Spot Display is located in the upper half of the Stage Display screen. The Stage
display shows up to 192 spots with 24 spots per page.
The default display is:
Monitor 1 spots 1 - 24
Monitor 2 spots 25 - 48.
Each spot is shown as a vertical column. The parameter numbers and names are displayed
at the side of the column.
You can display any of the pages on either monitor by paging. If monitor 3 is present, its
Spot display default is from spot 49 – 72.

Parameters
Spot parameter values are displayed as numerical values in the spot number column. The
color of the parameter value displayed depends on the output source of the data; whether it
derives from A/B, C/D, controllers, a chaser, the editor, tracking, a library, or DMX Input.
X and Y (pan and tilt) display the coordinates of the spot's mirror.
Dim is the level of the unit's dimmer.
The “p” numbers represent the spot parameters as defined in the Mix Output menu.
Examples of possible parameters:
• ir - iris
• mg - magenta
• gb - gobo position
• vl - velocity. The speed at which the mirror moves
• cw - color wheel
The parameter names are displayed on the Stage display and on the LED Wheels display.
Intellabeam and Cyberlight special parameter modes are represented by icons.

Sabre

3-4

Display Formats

Jump display
You can set the system so the displays jump to display the highest spot number selected on
monitors that are displaying spots.
Example: Spots 1 – 24 are displayed on monitor 1. Spots 25 – 48 are displayed on monitor
2. Select spot 72. Monitor 2 jumps to the page containing spot 72.
The Auto Jump option in the System Parameters menu controls this function. (See Chapter
26 System Configuration for information on the user definable options in the System
Parameters menu.)
The Jump Display has a number of settings:
F1 No Jump - Disabled
F2 Auto – Spot display jumps where convenient.
Example 1: Monitor 1 shows the Stage display (spots 1 – 24), monitor 2 shows the
full-screen TOPO display, and monitor 3 shows the Memory Exam. Select spot 45.
Monitor 1 jumps to the page displaying spot 45.
Example 2: Monitor 1 shows the Stage display (spots 1 – 24), monitor 2 shows the
full-screen TOPO display, and monitor 3 shows spots 25 - 48. Select spot 10 and 50.
Monitor 3 jumps to the page displaying spot 50.
F3 Monitor 1 – Spot display jumps on monitor 1 only,
F4 Monitor 2 – Spot display jumps on monitor 2 only,
F5 Monitor 3 – Spot display jumps on monitor 3 only,

Channels
Channel information is displayed in the lower left quarter of the Stage display on monitor
1, showing 40 channels, or a full-screen display on monitors 1 and 3, showing 220
channels.
Scrollers that have been patched to control channels (see Chapter 28 – Channel and
Scroller Patching) are displayed with the channel information. Channels that also control
scrollers are displayed with an ‘s’ and the frame number is displayed under the intensity
level. Scroller frames track through the show.

The Playback display
The lower right quadrant of the Stage display is reserved for playback information. There
is a graphic representation of the A/B and C/D crossfaders, showing:
• Outgoing memory
• Incoming memory with 5 text characters
• The time of the incoming memory
• Fade Rate information
• Control priority information
• Loop information, if pertinent
• Auto Assignment flag
• Sequence direction – for C/D only
The Controller area of the Playback display is located beneath the crossfader display.
If the assignment is a Memory, the memory number is shown next to the controller
number.
If the assignment is a Group of lights (whether channels or spots), grp is displayed next to
the appropriate controller number.

Sabre

Display Formats

3-5

If the assignment is a Spot Parameter, the spot type and parameter name is displayed.
Each assignment is flagged as Dim or XF.

The Q-Key status is shown in the Playback display. When the [PILE ON] key (Q-Key
Qkey is displayed. When the [PILE ON] key is not active
playback mode) is active
Qkey is displayed.

The LTP (Latest Takes Precedence) flag is displayed here. LTP displayed in red, means
that the control priority for playback devices is on a Latest Takes Precedence basis. LTP
displayed in gray means that the current playback control priorities are valid until the LTP
function is turned on again.

The X-Fade Exam display
This display shows a short memory list of the next few memories sequencing on the A/B
crossfader. The number of memories displayed here depends on how many Auto Assigns
and Part Qs are present.
Bar graph representations of the playback crossfaders dynamically display the progress of
a crossfade.
C/D crossfader assignments appear in the upper right corner of this display. A bar graph
dynamically displays the progress of a crossfade.

The Controller/Chaser display
The controller/chaser display on the X-fade exam includes the type of assignment, the
controller level, and priority information.
For chaser assignments the assigned memory range, Q-List origin, chaser mode, and
priority information is displayed. The display is dynamic when the chaser is running.
A roll up parameter assignment shows the moving light type and the assignment
parameter. A roll up assignment allows you to address the assigned parameter, by raising
or lowering the controller, crossfading from its current output to Full.

Displaying control priority
When working in LTP control priority mode, it is important to know the order of the
priority stack since the priority stack is fluid and changes with each playback operation,
assignment, or bump to first priority. This information is shown in the controller area of
the X-fade Exam display.

Sabre

3-6

Exam Displays

Exam Displays
There are many different exam displays. Exam displays furnish a great deal of
information. Some exam displays are list, such as a list of memories or snaps. Some exam
displays allow you to view all the details of selected item, such as a memory.
There are 2 basic types of Exam displays. Strong displays and weak displays. Weak
displays are cleared by any keypress. Strong displays remain on the screen and you can
continue to work keeping the display on view. An example of a weak display is Free
Channels. An example of a strong display is: Memory List

Exam

What is shows

Free Spots Exam

A list of spots not used in any memories.

Selected Spot Exam

The memories in which the spot appears and parameter
values, Libraries, and Effects in each memory.

Free Channels Exam

A list of the channels not used in any memory.

Selected Channel Exam

The memories in which the channel appears, intensity,
frame, and Effect assignments.

Memory (Cue) List

A sequential list of all recorded memories, including loop,
link, fade time information, text, and Event assignments.

Specific Memory Exam

Values, Libraries, Effects, and Part assignments are
displayed for all channels and spots in the selected memory.

Library List

A list of the recorded Libraries, including any text.

Specific Library Exam

The spots and the parameter values in the selected library.

Library Track Sheet

A list of memories and the spots in each memory that have
the library assignment.

Snap List

A list of the Snaps and text.

Specific Snap

The playback device assignments and playback modes or
status recorded in the Snap.

Effect Palettes

A list of Effect Palettes.

Selected Effect

The Effects assigned to each parameter are displayed.

Palettes

The list of Palettes.

Selected Palette

The ID number, spot type and parameter values are shown

Group List

The list of Groups.

Selected Group

The contents of the selected Group.

Events

The Event list, including assigned SMPTE time codes.

Controller Assignments

Information pertaining to the assignment on selected
controllers.

Q-Key Assignments

The Q key assignment, showing the memory number and the
contents of the memory

Sequences for accessing the exam displays are contained in the discussion of the different
functions.

Sabre

Display Macros

3-7

Display Macros
The NSK mode Display allows you to create and save Display set-ups. The Display mode
functions like Macros containing display configurations that include all of the monitors
and the LCD displays. Display Macros can be activated at any time without interfering
with your current operational sequence.
You can save any display configuration. Example: monitor 1 shows spots 1 – 24 and page
4 in the Channel window, monitor 2 shows spots 49 – 72, monitor 3 shows the Memory
List, and the Controller’s LCD display is set to assignments and text.
The Display macro Saves the display status, but not the contents. Example: A Display
Macro was saved with the Memory List on monitor 2. When the Display Macro was saved,
the default QList was QList 5, so the Memory List showed the memories in QList 5. If you
use this Display Macro when the default is QList 10, the Memory List shows the memories
in QList 10.
The spot and channel page is saved in the Display Macro. The mode of the library display
(parameter values or library numbers) is also stored.
All or some of the display elements can be saved in the Display Macro. Pressing
[ASSIGN] in Display mode opens a window showing the display elements.

CRT 1
F1

CRT 2

CRT 3

F2

F3

LCDs
F4

1. Press an F key to exclude the associated element from the Display Macro.
The excluded element is displayed in gray.
The default is to include all the display elements. If you change the default Sabre
remembers and saves your preference.
The NSK Exam in Display mode shows the key number, the display elements status, and
text labels.

Programming a Display Macro
Example: Store Display Macro 9 using the NSKs.

Keypresses

Results/Comments

1. Set up the display on your
monitors.
2. Press [ASSIGN]
3. Press [DISPLAY]

Skip this step if the NSK mode is Display.

4. Press NSK [09]

The message Display 9 Stored is displayed.
The LED for NSK 09 is lit.

Sabre

3-8

Display Macros

Example: Program Display 9 using the numeric keypad.

Keypresses

Results/Comments

1. Press [DISPLAY]

Display is displayed in the command line.

2. Enter 9 on the keypad.
3. Press [STORE]

The message Display 9 Stored is displayed.
The LED for NSK 09 is lit.

Adding text to a Display Macro
Keypresses

Results/Comments

1. Press [DISPLAY]
2. Press [TEXT]
3. Enter the display number on
the keypad.
4. Type the text on the keyboard
or use the NSKs in the Alpha
mode.

The text appears in the command line.

5. Press [STORE]

The message Display # Stored is displayed.

Using Display Macros
Example: Operate Display macro 25

Keypresses

Results/Comments

1. Press [DISPLAY]

Display appears in the command line.

2. Enter 25 on the keypad
3. Press [ENTER]

The monitor displays and LCD displays change
according to the set up in the Display macro.

Or

Keypresses

Results/Comments

1. Press [DISPLAY]

Skip this step if the NSK mode is Snap.

2. Press [NSK 25]

The monitor displays and LCD displays change
according to the set up in the Display macro.

Sabre

TOPO

3-9

Deleting a Display Macro
Example: Delete Display macro 25.

Keypresses

Results/Comments

1. Press [DISPLAY]

Display appears in the command line.

2. Enter 25 on the keypad
3. Press[ ERASE]

Sabre asks Are You Sure?

4. Press [ERASE] again.

The message Display(s) Erased is displayed.

Or

Keypresses

Results/Comments

1. Press [FREE]
2. Press [DISPLAY]

Skip this step if the NSK mode is Display.

3. Press [NSK 25]

The message Are You Sure? is displayed.

4. Press [NSK 25]

The message Display(s) Deleted is displayed.

TOPO
You can create a topographical map of the moving lights in your rig. The lower portion of
monitor 2 displays a portion the TOPO map at all times. Use the trackball to scroll the
map up or down. The editor must be in idle to scroll the TOPO map.
Constructing the TOPO map is done on the full screen TOPO display on monitor 2. Each
spot positioned on the map is represented by a blue square containing the spot number and
label.

Positioning spots on the TOPO map
Keypresses

Results/Comments

1. Select the spot for
positioning.
2. Press [TOPO]

The full screen TOPO map is displayed on
monitor 2. There is a red square in the lower
left corner. This represents the selected spot.

3. Use the TB (trackball) to
position the red square.
4. Press [STORE]

The red square turns blue and displays the
number and label of the spot. Use [+] or [-] or
enter a number on the keypad to choose the
next spot number for positioning on the map.

5. Repeat steps 3 and 4.

Sabre

3-10

TOPO

Relocating a spot on the TOPO map
Keypresses

Results/Comments

1. Select the spot you want to
relocate.
2. Press [TOPO]

The selected spot flashes on the TOPO map.

3. Use the trackball to reposition
the spot.
4. Press [STORE]

The spot is dropped in its new location.

Removing a spot from the TOPO map
Keypresses

Results/Comments

1. Select the number of the spot
you want to remove.
2. Press [TOPO]

View the full screen TOPO display.

3. Press [ERASE]

The selected spot is erased from the map.

Color key for TOPO display
Color

What it means

Red

Spots selected in the editor.

White

Spots present in the editor.

Yellow

Spot output from controllers.

Sabre

CHAPTER 4
QUICK START
This chapter includes:
Setting up Sabre
Configuring Sabre
Patching
Patching spots
Patching channels
Patching Scrollers
Programming a memory
Playing back a memory
Playing back chasers

4-2

Setting Up Sabre

This chapter contains very brief explanations of Sabre’s basic functions. It is intended for
experienced operators, operators familiar with the Compulite consoles, or just plain
impatient operators.

Setting Up Sabre
1.

Connect the alphanumeric keyboard and the monitors to the appropriate ports on the
back panel.

2.

Connect the DMX and (if present) S-Mix leads to the output ports.

3.

Plug the power cable into a power source.

4.

Press and hold the [CE] and [CLEAR] keys while switching on the console.

5.

Release the [CE] and [CLEAR] keys. Sabre goes through its boot up process and
finally displays the main Service Tools menu.

6.

The next step is configuring Sabre.

Configuring Sabre
You must tell Sabre how many moving lights, dimmers and channels, and scrollers you
are running. The instructions below treat this subject at its simplest level.
1.

Looking at the main Service Tools menu, press F3 Config System.

2.

Enter the number of spots, “big” spots; enter the first spot number for big spots,
number of channels, dimmers, and scrollers that you will be running.

3.

Press F6 Enter & exit.

4.

Press F6 Store configuration.

5.

Switch off Sabre.

6.

Switch on Sabre.

7.

When the main Service Tools menu is displayed, press F1 Cold Start.

For more information see Chapter 26 System Configuration.

Sabre

Patching

4-3

Patching
Patching should be done before recording any memories.
Sabre has 4 Patch menus:
•

Mix Output menu (menu 19) - Moving light management; patch devices to spot
numbers, assign DMX output addresses, and define moving devices.

•

Patch (menu 1) - Flips and exchanges the x and y axes of the mirror movement to
create homogeneous beam movement.

•

Channel Patch (menu 7) - Soft patch dimmers to channels, assign dimmer curves,
enable/disable General Master control, and more.

•

Scroller Patch (menu 13) - Patch scrollers to control channels, determine dark gel
assignments, fine tune gel string placement.

All of the menus have easy to follow prompts that guide you through the various functions.

Patching and addressing moving lights
1.

Go the Mix Output menu.

2.

Select the type of moving light you are using from the Device List. If it does not
appear in the device list check the Device Pool. If it appears in the Device Pool, copy
the device definition to the Device List. If the moving you are using does not appear
in the Device List or the Device Pool, you can define it yourself. When you define a
device yourself, consult the manufacturer’s specifications.

3.

Assign spot numbers to the selected device.

4.

Assign Output Addresses to the spot numbers.

5.

Exit the Mix Output menu.

See Chapter 27 - Spot Management, for further information.

Sabre


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