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Sabre UserGuide.pdf


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iii

Releasing channels from the editor .............................................................................. 6-5
Selecting and Editing Scrollers.......................................................................................... 6-6
Assigning frame values............................................................................................... 6-6
Chapter 7 Programming Memories ....................................................................................... 7-1
Overview.......................................................................................................................... 7-2
Resetting the Editor .......................................................................................................... 7-2
Programming with Spots................................................................................................... 7-2
All If Dim ................................................................................................................... 7-3
Programming with Channels ............................................................................................. 7-4
Programming with Scrollers.............................................................................................. 7-4
Sequential Memory Programming .................................................................................... 7-5
Using the Copy Function................................................................................................... 7-5
Copying all parameters from the editor ........................................................................ 7-5
Copying selected parameters from the editor................................................................ 7-6
Copying spot parameters from a memory..................................................................... 7-6
Copying selected parameters from a memory ............................................................... 7-6
Copying channel intensities from the editor.................................................................. 7-7
Copying channel intensities from a memory................................................................. 7-7
Copying scroller frames from the editor ....................................................................... 7-7
Copying scroller frames from a memory ...................................................................... 7-7
Using the Call Function .................................................................................................... 7-8
Using Call to store current output ................................................................................ 7-8
Using Call and assignments to program memories........................................................ 7-9
Examining Memories, Channels, & Spots.......................................................................... 7-9
Examining memories................................................................................................... 7-9
Examining channels .................................................................................................. 7-10
Examining spots ........................................................................................................ 7-11
Text for Memories .......................................................................................................... 7-12
Fade Times ..................................................................................................................... 7-12
Assigning fade times to a new memory...................................................................... 7-14
Assigning fade times to an existing memory............................................................... 7-14
Assigning fade times to a range of memories ............................................................. 7-15
Assigning fade times to non-sequential memories ...................................................... 7-15
Modifying time assignments...................................................................................... 7-15
Converting Memories to an Editor Group ....................................................................... 7-16
Converting a memory to group while editor is in idle ................................................. 7-16
Converting a memory to group when the editor is active............................................. 7-17
Mask .............................................................................................................................. 7-18
Selecting sequential memories for Mask .................................................................... 7-18
Selecting non-sequential memories ............................................................................7-19
Assigning a Mask to a controller................................................................................ 7-19
Using Mask for controller assignments ...................................................................... 7-19
Using Mask with Libraries......................................................................................... 7-19
Inserting a Memory......................................................................................................... 7-20
Programming a Blackout Cue.......................................................................................... 7-20
Programming in Blind Mode ........................................................................................... 7-21
Clearing the blind editor ............................................................................................ 7-21
Memory Operations in the Editor ....................................................................................7-22
Renaming and exchanging memories ......................................................................... 7-22
Copying memories ................................................................................................... 7-22
Erasing memories...................................................................................................... 7-23
Memory Operations menu............................................................................................... 7-24
Renaming memories.................................................................................................. 7-24
Copying a memory .................................................................................................... 7-24
Deleting memories ....................................................................................................7-25
Clear console............................................................................................................. 7-25
Remain Dim ................................................................................................................... 7-26

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